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[SOLVED] Baking and Normals


FreezeFrame
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I'm merging a retopo in the paint room. Normal map per-pixel.

I want to bake the details from the mesh onto the normal map.

So when I merge, no details on the normal map and the ambient is all black. 

Know a little about baking but not much.......The details of the high poly mesh are suppose to get baked to the normal map,  

so it  adds fine details for the low poly and saves on poly count.......right?

Not baking it the right way. IDK what I'm missing here......

Edited by FreezeFrame
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This has started happening to me now too. I've tried baking with it checked and unchecked and no matter what all I get is a jet black mesh in the paint room. These are my settingspost-38257-0-51515100-1403179779_thumb.j

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It also seems to take only 2 seconds to do the back instead of a minute or so like usual. This just suddenly started happening.

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D'OH! Figured it out. I was setting the inner diameter of the bake to negative essentially making it the same as the outer bake diameter. Sleep deprivation is a cruel mistress.

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