Advanced Member David Schoneveld Posted June 19, 2014 Advanced Member Report Share Posted June 19, 2014 (edited) Is it possible (I think zbrush does this) to use a normal, or displacement map and convert it to 3d voxels or surface? For example I take a picture of a brick wall, convert that into a normal map, can I take that into 3d coat sculpt on top to then re-bake to an even cleaner tighter normal of the brick wall? I know I can import a normal map in the paint room, and edit it that way, looking to sculpt it tho Edited June 19, 2014 by David Schoneveld Quote Link to comment Share on other sites More sharing options...
Advanced Member David Schoneveld Posted June 19, 2014 Author Advanced Member Report Share Posted June 19, 2014 I guess I figured it out. Masks. um duh, lol Quote Link to comment Share on other sites More sharing options...
Reputable Contributor Solution AbnRanger Posted June 20, 2014 Reputable Contributor Solution Report Share Posted June 20, 2014 With the Logo tool, you can use that image (greyscale) to generate a 3D object with the bump/displacement applied to the object 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member David Schoneveld Posted June 25, 2014 Author Advanced Member Report Share Posted June 25, 2014 (edited) btw this (logo tool) is by far the best method for doing what I was looking to do. Thanks! Edited June 25, 2014 by David Schoneveld Quote Link to comment Share on other sites More sharing options...
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