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[SOLVED] Normal Map to Voxels/surface ?


Go to solution Solved by AbnRanger,

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Is it possible (I think zbrush does this) to use a normal, or displacement map and convert it to 3d voxels or surface? For example I take a picture of a brick wall, convert that into a normal map, can I take that into 3d coat sculpt on top to then re-bake to an even cleaner tighter normal of the brick wall?

 

I know I can import a normal map in the paint room, and edit it that way, looking to sculpt it tho

Edited by David Schoneveld
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