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worldcrafter

Messed up auto uv mapping or invisible triangle?

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Hi, i used the auto seams feature and unwrapped... the uvs turned out to be incredibly disproportionate.

2ziy6g1.png

The only reason I can see for this is that I have made an incredibly large tri/polygon... but the twist is i cant find this polygon.

If there were an invert selection function for the retopo room i could test if this idea is correct but i cant see this function, whut should i do? :unsure:

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Select the triangle and look for it's 'selected' counterpart on the model. Of course you can shrink it down and enlarge the others for a better UV map.

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Its ok now, i found it by turning back face culling of, it was tiny(About 3 pixels on my screen) because it was so far away from the camera

yellow probably would be easier to see, silly me :blush:  :wacko:

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