Advanced Member FreezeFrame Posted June 27, 2014 Advanced Member Report Share Posted June 27, 2014 Just wondering about using models that are not retopoed to perfection! I used part auto-po for the mid section and hand retopoed the rest for my first character sculpt. http://3d-coat.com/forum/index.php?app=galleryℑ=421 I realized how bad the flow lines and loops are crossing weird ways from the auto-po, since I did not guide them very well with splines. Is this a major headache for animation/animators? Spend hours fixing it? It is all quads.....Maybe post and try and sell on Turbosuid for cheap stating they can clean up if wanted? I probably won't get into weight painting, bones and animation for some time myself , so I have no clue to possible flow line problems during animation... Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted June 27, 2014 Contributor Report Share Posted June 27, 2014 An animator would have a lot of vertices to deal with but since the model wouldn't have to mimic human motions, edge flow might not be a big issue. With a humanoid character, people are more demanding and distortions can crop up if edge flow doesn't follow muscle movement. Quote Link to comment Share on other sites More sharing options...
Advanced Member FreezeFrame Posted June 28, 2014 Author Advanced Member Report Share Posted June 28, 2014 Thx, I was thinking somewhat like that. I don't feel confident quite yet to take on characters with high facial requirements. It may be a bit more to prep. Fewer poly's is simplicity! I'll just take it as a first model and improve topology with my next model. Auto-po can be decent, but I think there should be a cutoff point. For, ex.. Spline loop makers, were the loop just stops without caps, I think this would solve many problems. I get some weird looping going on. Although I'm just getting going with auto-po maybe I will find the common issues and avoid them eventually. Quote Link to comment Share on other sites More sharing options...
Advanced Member FreezeFrame Posted June 28, 2014 Author Advanced Member Report Share Posted June 28, 2014 Just going to paint really quick, pack with texs, high and low poly and just charge for the sculpt only if someone did want it. It will be a good experimentation model for animation, if I ever choose to do so! Will have to look more into retopo flow around joints, eyes, muscles etc.. The dragon model next, it should turn out a little better since I know more of the problems to watch out for.. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.