Advanced Member FreezeFrame Posted July 5, 2014 Advanced Member Share Posted July 5, 2014 (edited) Well finally got around to weapon retopo. I probably went about it the hard way, of course! I retopoed every piece at the mirror symmetry line. So both sides of every object are mirrored and split at the center. Actually a couple parts left(main housing needs to be done in Blender 3D, it's like a cave and auto-po can't handle it.). Now I have to line up loops and join seams. Does anyone actually import weapons in separate pieces like that(but joined as one, except animation parts)? It would work but I don't know how acceptable it is, or actual problems with it. I probably should have joined some continuous parts and retopoed, would have saved time actually. Well it was good practice retopoing different shapes anyways! Edited July 5, 2014 by FreezeFrame Quote Link to comment Share on other sites More sharing options...
Advanced Member FreezeFrame Posted July 6, 2014 Author Advanced Member Share Posted July 6, 2014 (edited) Ya I was just thinking though. Yes there would be hidden faces to the viewer which is basically useless.If it was put in a game engine as is. Poly wise though I would end up with just about the same amount of poly's or actually it may raise the count, because when making a continuous mesh, all those fine lines and edges cost poly's. Wouldn't really matter to me! Just curious as usual.......Anyways. I will let it sit for a day. Edited July 6, 2014 by FreezeFrame Quote Link to comment Share on other sites More sharing options...
Advanced Member FreezeFrame Posted July 6, 2014 Author Advanced Member Share Posted July 6, 2014 (edited) I guess that's the way it goes lol..... I'm not sure why I thought it has to be continuous for weapon retopo. Join where possible I guess. I must have seen a few modeled this way, probably because they were started in low poly to begin with. Ok, well that opens some design ideas!! Almost done. 1 more and 5 retoped models ready for paint and renders! Edited July 6, 2014 by FreezeFrame Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 6, 2014 Share Posted July 6, 2014 use DDO sample project files that you can download and check out http://quixel.se/usermanual/quixelsuite/doku.php Quote Link to comment Share on other sites More sharing options...
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