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Problems with UE4 importing assets


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Does anyone else have problems importing fbx files into UE4? I import the fbx, color, and normal maps and almost everything has at least one black spot on it after rebuilding lighting. Other than the black spot, everything looks awesome.


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hmmm... is it any hidden geometry :huh: ?

Oh Great!! I notice the hidden geometry when deleting faces from auto-po. Not sure if they are placed there before deleting or after.

I'm sure it's a good thing though to check off, weld vertices at the same point in case of underlying faces? maybe IDK!!.

All this time I thought there was a centerline problem in 3D Coat, because of other posts and problems.

Specifically the hidden geometry/ triangle problem at the symmetry line. 

It works fine in virtual mirror mode you can go past the line if in a hurry! Or no virtual mirror and snap to the line. Whats the problem!!


Is there a way to check for underlying floating faces?

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It may have been some hidden geometry, but I fixed it with playing around with the Lightmass settings in UE4. Looks good now. Thanks.

Also, I don't know how to find hidden geometry. I'm very new to this.

Edited by Sladus
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