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Sladus

Problems with UE4 importing assets

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Does anyone else have problems importing fbx files into UE4? I import the fbx, color, and normal maps and almost everything has at least one black spot on it after rebuilding lighting. Other than the black spot, everything looks awesome.

post-38344-0-35495500-1404619667_thumb.p

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hmmm... is it any hidden geometry :huh: ?

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hmmm... is it any hidden geometry :huh: ?

Oh Great!! I notice the hidden geometry when deleting faces from auto-po. Not sure if they are placed there before deleting or after.

I'm sure it's a good thing though to check off, weld vertices at the same point in case of underlying faces? maybe IDK!!.

All this time I thought there was a centerline problem in 3D Coat, because of other posts and problems.

Specifically the hidden geometry/ triangle problem at the symmetry line. 

It works fine in virtual mirror mode you can go past the line if in a hurry! Or no virtual mirror and snap to the line. Whats the problem!!

 

Is there a way to check for underlying floating faces?

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It may have been some hidden geometry, but I fixed it with playing around with the Lightmass settings in UE4. Looks good now. Thanks.

Also, I don't know how to find hidden geometry. I'm very new to this.

Edited by Sladus

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I've chosen to avoid UE4, so I can't specifically address that version, but in UE3 you can override the light map under the static mesh component.  Light mapping your assets is often a good idea, as well.

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Sladus 29 Jul @ 5:21pm

Ok, so what I did that fixed it was, I checked the box- Overriden Light Map Res, and checked the box- Use Two Sided Lighting.

The black spot was gone after that. Hope that helps.

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