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Carlosan

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haha that's awesome!

 

is there any way to have these available to watch later i see streams in your profile that i'd love to watch but they dont load :(

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jHSzCRr8cKdbr.png

 

not really any more 3d coat work, but thought i'd share some progress.

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Great !!

----------------------------------

back in an old project to test v4.15B

 

post-10142-0-96477900-1410174324_thumb.j

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Needs work but it's doable (I ill also have to tinker with the hand and the scepter position to get her to stay up irl ^^).

 

Also, today was Dragons day.

 

dragons.png

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Scifi armor for board game and miniatures I am working on for a Kickstart.

Base shape blocked out in Sculptris, detailed and worked on in 3d coat, voxel painting and rendering 3d coat.

 

HR_Ranger_PreviewPic_002_ChestArmorPaint

 

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@Contributor:

That's amazing skills.

How do you start characters ? from scratch in 3D coat or some Sculptris import and voxelisation for example ?

Do you have retopology some of them for real time engines ?

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Some personal test using v4.5

 

Im using the Helmet Model from Michael Pavlovic

 

post-10142-0-47003400-1419013243_thumb.j

 

sidenote:

render was done in 3DC RenderRoom

post-10142-0-15633000-1419017705_thumb.j

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I'm currently working on a scene that is slightly less terrifying than Beat's. ;)

mushroom_bauble.jpg?dl=1

Edited by ajz3d
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It's funny that you said this Tony, because this is a reproduction of a bauble that was very popular and wide-spread during socialist times of Poland. I don't know if it is because it was part of a set (and there were just a few sets of baubles available in Poland in the 80's) or for some other reason. But what I'm sure of, is that most of Polish families have at least one dusty mushroom bauble stored somewhere in their cellar or attic. :)

Edited by ajz3d

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I'm currently working on a scene that is slightly less terrifying than Beat's. ;)

mushroom_bauble.jpg?dl=1

Are this PBR shaders in 3D-Coat? Looks very nice.

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BeatKitano > Wow! The alien is really cool.

I like the dynamic pose and the slightly rough parts that remains.

 

ajz3d > Nice render on you Xmas decoration!

 

Happy new year!

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 not much time for 3dcoat recently...

But hey its real 3d modelling for real :D

 

 

Now working on the textures ^^

post-9328-0-17305400-1420187644_thumb.jp

post-9328-0-43847900-1420194829_thumb.jp

Edited by chingchong
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 not much time for 3dcoat recently...

But hey its real 3d modelling for real :D

 

 

Now working on the textures ^^

LOL.

 

You are working on the "download area"... ;)

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Well I've been out of 3d Coat for the last few months, trying learn C++. OK I'm a retard. It's really really hard.  :wacko:

 

 

But I decided to take a break and installed the very latest build of 3d Coat, 4.5 Beta v5. 

I was thinking of building some maquettes that I could use to practice on for hair and skin, maybe learning the vertex painting routine, so I made a male head in a couple hours just out of my imagination, no reference photos at all, then just now I decided to give him a sister, so I duplicated him and smoothed his features, moved them down on the head a bit and made the nose and jaw smaller.

 

 

 

DyDu1qP.png

Edited by L'Ancien Regime

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