Advanced Member L'Ancien Regime Posted June 7, 2015 Advanced Member Share Posted June 7, 2015 CU.jpg S.jpg Good sculpt, excellent texture. What's the render engine? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted June 7, 2015 Author Share Posted June 7, 2015 ty 3DC render room Quote Link to comment Share on other sites More sharing options...
Advanced Member Spiraloid Posted July 22, 2015 Advanced Member Share Posted July 22, 2015 mannequin test by spiraloid on Sketchfab 3 Quote Link to comment Share on other sites More sharing options...
Advanced Member Spiraloid Posted August 1, 2015 Advanced Member Share Posted August 1, 2015 (edited) Toon Texture Test by spiraloid on Sketchfab 143781179134 by spiraloid on Sketchfab just doodles while I setup my brush presets. Edited August 1, 2015 by Spiraloid 2 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted August 1, 2015 Reputable Contributor Share Posted August 1, 2015 Toon Texture Test by spiraloid on Sketchfab 143781179134 by spiraloid on Sketchfab just doodles while I setup my brush presets. Very cool. Had not thought about using the Toon Inkline look when uploading models to Sketchfab. Definitely gonna have to try that. Quote Link to comment Share on other sites More sharing options...
Advanced Member Spiraloid Posted August 8, 2015 Advanced Member Share Posted August 8, 2015 tonights spitsculpt while I get the hang of PBR layers. robot_head by spiraloid on Sketchfab 5 Quote Link to comment Share on other sites More sharing options...
Advanced Member online offworld Posted August 8, 2015 Advanced Member Share Posted August 8, 2015 Hey Spiraloid, that's great! Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted August 8, 2015 Reputable Contributor Share Posted August 8, 2015 tonights spitsculpt while I get the hang of PBR layers. robot_head by spiraloid on Sketchfab Very nice. Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted August 8, 2015 Contributor Share Posted August 8, 2015 Nice job! Does SketchFab support PBR now? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 8, 2015 Author Share Posted August 8, 2015 Does SketchFab support PBR now? Publish your 3D-Coat PBR projects to Sketchfab with one click Quote Link to comment Share on other sites More sharing options...
Member BringItBack Posted August 21, 2015 Member Share Posted August 21, 2015 (edited) Great work in this thread! I'm getting more comfortable with 3DCoat and am in the middle of a traditional favorite subject. Not the most dynamic pose, more a study of anatomy and getting to know the brushes. Current favorite is Rapid2. Edited August 21, 2015 by BringItBack 2 Quote Link to comment Share on other sites More sharing options...
Member midnight_stories Posted August 28, 2015 Member Share Posted August 28, 2015 Been jumping between SD and 3D Coat for my PBR textures and I have to say 3D Coat is winning me over. Now I can import the whole set in as one object and separate them by poly group then export with one click. It makes it super quick to do. Bit did take me a while to get the normal going in the right direction. This is a 3D Coat render with sharpen filter applied. This is bound for DAZ3D for the new Genesis 3 Female figure. 5 Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted August 28, 2015 Contributor Share Posted August 28, 2015 Really nice work! Quote Link to comment Share on other sites More sharing options...
New Member tiagorabello Posted August 28, 2015 New Member Share Posted August 28, 2015 Hi everybody, This is my latest project. I hope you like it. https://sketchfab.com/models/fdfaaa587d8549d6a178bb9ee8f80613 3 Quote Link to comment Share on other sites More sharing options...
Member vberd Posted September 7, 2015 Member Share Posted September 7, 2015 hull from tank IS-3 6 Quote Link to comment Share on other sites More sharing options...
Advanced Member Methelina Posted September 10, 2015 Advanced Member Share Posted September 10, 2015 Wow) Awesome hull! All parts made in 3Dc?Btw, my turn: 6 Quote Link to comment Share on other sites More sharing options...
Member vberd Posted September 10, 2015 Member Share Posted September 10, 2015 thx, mesh from max and zbrush. 3dc just texturing Quote Link to comment Share on other sites More sharing options...
Member Percevan Posted November 7, 2015 Member Share Posted November 7, 2015 Just building up some personal experience with 3DC voxel tools, in the present case with Cut out and Vox Hide mainly. Simple but very fun to do. Here's a test concept with rampart/battlement wall segment (and I just put a smart material on it for visualisation purposes, nothing final). This will probalby be used to make static meshes for a Skyrim Mod (Hoddminir, for anyone interested ) 1 Quote Link to comment Share on other sites More sharing options...
Member Fafnir_90 Posted November 11, 2015 Member Share Posted November 11, 2015 Haven't posted on these forums in ages and just got back into using 3DC after upgrading my licence. First time posting any WIP anywhere but thought I'd actually give it a shot for once. Still need to start on the human part of it and also get some legs in. 3 Quote Link to comment Share on other sites More sharing options...
Member Bohrium Posted November 24, 2015 Member Share Posted November 24, 2015 I'm working on a statuette of a comic book character. First time I've been trying to make something more dynamic than just game characters. Seems to be difficult keeping the lines as clean and straight as I'd like on the hair. They keep getting a bit wobbly, early progress still though. 5 Quote Link to comment Share on other sites More sharing options...
Member telepathboy3d Posted December 22, 2015 Member Share Posted December 22, 2015 I just started to work with 3DC. Here is my day one voxel sculpt image. Will be updating as i progress.(Big shout out to the creators This is an amazing software) 2 Quote Link to comment Share on other sites More sharing options...
Member Riddell Posted December 29, 2015 Member Share Posted December 29, 2015 Just finished my very first model from start to finish. Voxel sculpt > retopo (autopo & tweak), UV, paint. 5 Quote Link to comment Share on other sites More sharing options...
New Member Gera Posted April 8, 2016 New Member Share Posted April 8, 2016 Hello there, I just started to trying 3d-coat. It's my second sculpt expirience, before was in mudbox ).I made clothes in marvelous. Detals, gloves, boots, weapons, furniture and head in 3dcoat. Maybe i should make a WIP... 2 Quote Link to comment Share on other sites More sharing options...
Member Aasmund Posted April 11, 2016 Member Share Posted April 11, 2016 Smaug the unassessably wealthy: 3 Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted April 11, 2016 Contributor Share Posted April 11, 2016 Esgaroth archers better sharpen their arrows. 1 Quote Link to comment Share on other sites More sharing options...
Member Aasmund Posted April 11, 2016 Member Share Posted April 11, 2016 If you release that beast! Update: Texture work with Substance. Hope you like it so far 3 Quote Link to comment Share on other sites More sharing options...
Member Axel6430 Posted May 6, 2016 Member Share Posted May 6, 2016 This is my first time trying my hand at modelling, so I decided to start easy and do hard surface stuff first. I (almost) finished the manual retopo phase (which was really tedious, far from the "just wrap everything in polygons" I expected) and will soon move on to painting. I have a small issue, though. The frame and barrel (upper part) are symetrical meshes, but the lower part is a single mesh that takes both sides of the plane. As a result the AO is symetrical on the upper part, but not on the lower part, which makes it looks like one side has a lighter color than the other: Can someone here explain to a newbie like me how such a problem can be handled? Is there a way to ensure the AO "sources" are symmetrical relative to the symmetry plane when baking? 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member Gary Dave Posted May 6, 2016 Advanced Member Share Posted May 6, 2016 @Axel6430 I think the issue might be related to the material you're using on the sculpt/hi-poly version. In that it will bake the light direction information along with it. The reason you're not seeing this effect on the upper parts is because (I believe) they are also using symmertrical/overlayed UV's? Try using the default shader (applied in the sculpt room) and do a re-bake. Then see what the results look like. If you're using any of the later beta versions, I think the shaders have all changed... I have no idea what results you get when baking from these as I'm not on any betas. Lastly, if you're still having issues I recommend starting a whole new thread. Quote Link to comment Share on other sites More sharing options...
Member Axel6430 Posted May 6, 2016 Member Share Posted May 6, 2016 That seems to have solved the problem. Thank you ! Quote Link to comment Share on other sites More sharing options...
Member SIgor Posted June 21, 2016 Member Share Posted June 21, 2016 Hi guys, just wanted to share something I did for practice yesterday. 1st time painting job I ever did in 3D Coat. Cheers, Igor 3 Quote Link to comment Share on other sites More sharing options...
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