Jump to content
3DCoat Forums

What Are You Working On ?


Carlosan
 Share

Recommended Posts

  • Member

Playing around with custom shaders and textures and applying it to enviornments :)

 

View_01.png

  • Like 1
Link to comment
Share on other sites

  • 1 month later...
  • Advanced Member

Hey Everyone,

Long time no post :)

Been working all year coding stuff (planetary terrain) but been promising myself for months that I'd start spending a bit of time getting back into doing some character stuff.

So I sat down at lunch time today and did a practice run sculpting a pelvic bone (I chose it because I find the shape hard to get my head around):

Pretty happy with how it turned out and very happy with how cool the new shaders look :) 

  • Like 3
Link to comment
Share on other sites

  • 4 weeks later...
  • 2 weeks later...
  • 1 month later...
  • Advanced Member

I am new here and working currently on this composition, I want some cyberpunk wibe to this image, something like old school shadworun poster. I will use 3d coat models as base but not sure how far to go with them since I plan doing post painting in photoshop

inglory.jpg

inglorious.jpg

Link to comment
Share on other sites

  • Advanced Member

Hi! Happy to see a new member work!
The more you refine your character shapes in 3D coat, the more the paint-over in Photoshop will be easy.
With a good rendering within 3dCoat, you'll get the light info that makes the paint-over process easier.
ShadowRun is great. I like the slightly colored dark atmosphere.
You've got plenty of handy tools in 3dCoat to speed up the character creation process (Cloth for example).
I think there's a video about it on my Wip thread around page 40.
Keep on the good work!
 

Link to comment
Share on other sites

  • 1 month later...
  • 1 month later...
  • Member

Very nearly done with my first "art piece" done entirely in 3DCoat. Just need to spend a little time with the lights and getting good angles and renders out of it now.

Went a little overboard on the texture resolutions though I think, my file size is around 3.5 GB now, takes several minutes to open it up and freezes for a good 20 seconds every time I attempt to change any layer settings. Oh well, worth putting up with for a one off project, but it'd be rather annoying if I tried doing stuff like this more frequently. :D

c6aec48b3c9c09518c8ca5581410aeec.png

  • Like 2
Link to comment
Share on other sites

  • 1 month later...
  • Advanced Member

Suddeny realised it's been a year or more since I sculpted anything... can't have that :)

170513_180100_morganStylistic.jpg

  • Like 2
Link to comment
Share on other sites

  • 3 weeks later...
  • New Member

Realtime Tasmanian Devil.
WIP, 3Dcoat Model and textures from Voxel to Lowpolly. Unity 5.6.1 Screen capture with custom WIP shaders for Fur and SSS. 

Capture_002.JPG

Devil_001.JPG

Capture_001.JPG

Capture_006.JPG

Devil_00`3.JPG

  • Like 6
Link to comment
Share on other sites

  • 1 month later...

GH2 GUN

Modeling: Blender

Texturing: 3D-Coat

carlos-andreoni-gh2.jpg?1500202432

  • Like 5
Link to comment
Share on other sites

  • 2 months later...
  • New Member

hi was working on this piece for a few days.

got some new hardware and tried to stress it a little bit with some voxels. model and render in 3dcoat. a little postwork in studio paint.

have a good week

COatman2.jpg

  • Like 2
Link to comment
Share on other sites

  • 3 weeks later...
  • 5 weeks later...
  • Advanced Member

Learning to texture a daz 3d characters face... I luv you 3d-Coat :)

 

171207_124000_texturingStages.JPG

Link to comment
Share on other sites

  • Advanced Member

Added a bit of spec and some eyebrows...

 

171207_151800_texturing.JPG

  • Like 3
Link to comment
Share on other sites

  • Applink Developer

After long pause I have started to work with 3d-coat again. Have to say that there is so much fun features added since my last time. Getting results like this and all in 3d-coat brings a big smile to my face :)

picture.thumb.png.462ae4ab0c2290e78e05797e98edc931.png

  • Like 5
Link to comment
Share on other sites

  • 3 weeks later...
  • Reputable Contributor

Early stages of a Skin Builder I am making using 3DC  by applying a  combination of smart materials. Some hand painting is required using a smart material for different color zones of the face.  It is not a one click solution but a building up of layers and the use of blending modes. I would say I am at the alpha stage  in development seeing what works what does not. 

Model is not completely done everywhere like old man wrinkes. I working on just the skin texture atm.  I also got rid of the skin texture that was in the scanned model to create my own skin. Used the sculpt room to smooth out the skin texture that was present.

4k textures.

Ok, everyone has seen this model on the net since it was graciously provided by Ten24, a few years past.

LOL, of course the texture is on the slight bit of hair he has.. 

http://ten24.info/tag/free-3d-scan/

beforeafter.PNG

Edited by digman
corrections.
  • Like 6
Link to comment
Share on other sites

  • 1 month later...
  • 2 weeks later...
  • Advanced Member

Some test I made using 100% 3D-Coat, well, except for one brick's sculpt (ZBrush) but the wall itself was done on 3DCoat. The Tile Plane is an excellent tool, I love it but I'd love that the issue with curvature/AO bake could be fixed one day, I can manually edit both maps on photoshop but a stable bake could save hours of painful editing and unleash our creativity =)

3DCoat-TileTests.thumb.jpg.eb13b42db7a5046c0236805abd67a380.jpg

  • Like 4
Link to comment
Share on other sites

  • 4 weeks later...
  • Advanced Member

Nice wok in this thread....

Link to comment
Share on other sites

  • 4 weeks later...
  • 1 month later...
  • Member

Have been working on this for a couple months (modelled in Hexagon). It has a fully detailed undercarriage. But the mats have been completely done in 3dC (all bar the chrome trims on the guard covers) Have used the PS bridge to do some work on the decals. But have a nice collection of international decals for this now. I am hoping to have this ready to rig by next weekend.

 

But I need to create smart materials and I don't know how to. I have Filterforge 7, but don't know how to transfer the tiles for use as a 3dC smart Materials preset. That's a small frustration. Would love a quick how to on that.

Stay well ppl :)

RaceMats test_01.png

wfs - !Default Wheels.png

  • Like 2
Link to comment
Share on other sites

Hi

Please check this video

 

  • Thanks 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...