Member TrevorD Posted June 17, 2018 Member Share Posted June 17, 2018 @ Carlosan. Thank you, Much appreciated. This is awesome. I'm adding it to my YouTube fav's asap. ...just as soon as I watch it that is. Quote Link to comment Share on other sites More sharing options...
Member TrevorD Posted June 17, 2018 Member Share Posted June 17, 2018 4 hours ago, Carlosan said: Hi Please check this video... Yup. Just took a look. Exactly what I have been wanting to do. This will step up what can be accomplished now. And with exactly the things I want to see on the final model. Again, Thank you. Great tut by Mike Hermes btw. Very easy to follow. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted June 17, 2018 Share Posted June 17, 2018 Funny to see the car here since I've been working on a car today too. Except I was 3D scanning a toy car. 1 Quote Link to comment Share on other sites More sharing options...
Member TrevorD Posted June 17, 2018 Member Share Posted June 17, 2018 (edited) 5 hours ago, philnolan3d said: Funny to see the car here since I've been working on a car today too. Except I was 3D scanning a toy car. Yeah, it's been a work in progress. Got a major breakthrough with the tut link today. Should have my mats done now this week coming. Then I can rig this thing up. This particular model is basically my chance to really understand the processes in 3dC, due to lots of surfaces and needing to minimise the map quantity (has 13 UV templates). Has been a really valuable learning process to refine the way I do things. Just loving what can be done in much easier ways. Will try these new mats out before I hit the hey. Importing all my Photoshop brushes is probably my next big how to. I bought a heap of them but lost my CS3 version after a comp crash. So only running an old Photoshop7 version. Bridge works fine. Just don't have the use of all the brushes I once enjoyed and payed good money for ...it happens. btw, I'm in agreement with kenmo. Awesome work to see in here. Edited June 17, 2018 by TrevorD forgot an aknowlegement Quote Link to comment Share on other sites More sharing options...
Advanced Member Vexod14 Posted June 20, 2018 Advanced Member Share Posted June 20, 2018 (edited) Just finished an overwatch themed character +D I'm still using only 3DCoat for all texturing process, it's sooo goood ! Full project here : https://www.artstation.com/artwork/veJvO Edited June 20, 2018 by Vexod14 2 Quote Link to comment Share on other sites More sharing options...
New Member rochellej70 Posted July 15, 2018 New Member Share Posted July 15, 2018 Hey guys, WIP. trying to get the hang of doing more hard surface. 4 Quote Link to comment Share on other sites More sharing options...
Member TrevorD Posted July 15, 2018 Member Share Posted July 15, 2018 Looking pretty confident to me. Nice job. Quote Link to comment Share on other sites More sharing options...
Advanced Member Skye Posted August 26, 2018 Advanced Member Share Posted August 26, 2018 Finished my gunblade concept art, all done in 3dcoat 3 Quote Link to comment Share on other sites More sharing options...
Member TrevorD Posted August 26, 2018 Member Share Posted August 26, 2018 @ Skye This looks real cool. Formidable. Asthetically, this is just beautiful! Quote Link to comment Share on other sites More sharing options...
Advanced Member Vexod14 Posted October 3, 2018 Advanced Member Share Posted October 3, 2018 A personnal work done in two weeks, using almost only 3DCoat for texturing (+Knald for curvature generation which still have huge issues on 3DCoat when meshe's UVs overlapps + Photoshop for final texture packing and tiny minor stupid tweaks ^^" ) here's a link to the full project : https://www.artstation.com/artwork/8lWw2w Ow and, just a suggestion guys but could it be possible to add a switcher for curvature map uses inside 3DCoat, something that allow user to load at least 2 different curvature maps and and decides wich one to use when painting with its properties ? Here I used for example the classic curvature map for all classic purposes like wornedges/cavities, etc, but also a heightmap as curvature which allow me to paint water inside pavement's holes (which looks damn coool !). But I had to reload my curvature several times...as I switched from one aspect to another =/ Please add it And of course if you could once and for all fix the overlapp baking issue on UVs it would be awesome for making tileable maps, like REALLY awesome. I'd rather bake all my maps inside a single software instead of having to switch to another, which, in the case of Knald, doesn't take account of tileable areas of the atlas =/ 7 Quote Link to comment Share on other sites More sharing options...
Advanced Member Vexod14 Posted December 5, 2018 Advanced Member Share Posted December 5, 2018 Textures 100% made with 3DCoat ! ♥ full post here (with marmoset viewer ) : https://www.artstation.com/artwork/gJ8kL8 New Skin for Syblast (exclusive one, not available for purchase) Des Bisous ! 6 Quote Link to comment Share on other sites More sharing options...
Advanced Member Vexod14 Posted December 13, 2018 Advanced Member Share Posted December 13, 2018 Another skin, still textured only with 3DCoat =) Cyborg, full post here : https://www.artstation.com/artwork/GXeWKB 6 Quote Link to comment Share on other sites More sharing options...
Advanced Member kenmo Posted December 26, 2018 Advanced Member Share Posted December 26, 2018 On 7/15/2018 at 5:04 AM, rochellej70 said: Hey guys, WIP. trying to get the hang of doing more hard surface. Liking this... 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member Vexod14 Posted January 1, 2019 Advanced Member Share Posted January 1, 2019 I'm playing again with the tileplane for Star Wars Redemption =) These are rendered on Marmoset 3 (I used Knald for curvature, AO and heightmaps) Here are all the other textures I did the same way : That's all =) 6 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Vexod14 Posted January 14, 2019 Advanced Member Share Posted January 14, 2019 I did a diorama last year, I forgot this one ^^" full post + viewer here : https://www.artstation.com/artwork/PmX1v1 100% handpainted, mostly done with 3DCoat 4 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 14, 2019 Author Share Posted January 14, 2019 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Vexod14 Posted February 8, 2019 Advanced Member Share Posted February 8, 2019 Last character I did (link with 3D marmoset viewers) : https://artstn.co/p/gJ9wYP BadMax A character done for an art test in 3 days from scratch ( based on a conceptart I didn't do this time ^^) I really enjoyed the sculpt part of the process, going back on anatomy (I hesitated to start from one of my basemeshes, but I would have learned less things). And I think it's a good thing to see how fast I can actually get a character done, it will helps estimate each step's timings better on the next one =) Sculpt made on ZBrush Retopo + UV on 3dsmax Textures on 3DCoat - Diffuse + SpecularColor/Glossiness (stored alpha channel). 2048px reduced to 512px due to model's polycount Texturing was based on normalmap/curvature/AO/ID bakes (done with Marmoset 3), then mixed/painted textures with 3DCoat 4 Quote Link to comment Share on other sites More sharing options...
Advanced Member Vexod14 Posted February 16, 2019 Advanced Member Share Posted February 16, 2019 *Edit* Refined a little the textures, thanks to the feedbacks from Lucas Annunziata on polycount Radial progressive gradient (center is the head, maximum is the ground), darker eyebrows, more volume on his pec, less rough/metal on darker parts of the radial gradient =) 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member Falconius Posted February 27, 2019 Advanced Member Share Posted February 27, 2019 Doing a sketch based on on this piece by Lius Lasahedo 4 Quote Link to comment Share on other sites More sharing options...
Advanced Member Vexod14 Posted April 24, 2019 Advanced Member Share Posted April 24, 2019 (edited) Vira Vira is an exclusive character I made for "I From Japan", I really liked working with them on this new character, I think it's always a long but wonderful job to create and bring a new hero to life, that's where you're the most creative and feels everything is possible =D I made her with : - Mischief ; Rough concept arts (only grayscale focusing on Vira's shape and values) - Photoshop ; Finishing concept art, adjusting proportions, getting color scheme done. Minor tweaks on the basecolor texture - ZBrush ; Sculpt & polypaint (IDMap) - 3dsMax ; a few hardsurface elements (not all), then retopo + UVW - 3DCoat ; Texturing (using StarWarsRedemption's smartmaterials) - Akeytsu : Rigging/Skinning/Posing - Marmoset Toolbag ; normalmap/IDMap baking & lighting/rendering Additionally, I took care on her whole integration into UE4 (Physical Asset/Cloth/Shader setup) You can view the full post here with marmoset viewers : https://www.artstation.com/artwork/mqO3de Comb 1 (R=Metal/G=Rough/B=AO) Comb 2 (R=Cutout/G=RefractMask/B=SSS) Comb 3 (R=Cavity/G=Emissive/B=SpecularIntensity), FlowMap is for hair anisotropic direction. 4096² textures set =) Comb 1 (R=Metal/G=Rough/B=AO) Comb 3 (R=Cavity/G=Emissive/B=SpecularIntensity), Alpha is stored in the BaseColor Map, 2048x512 textures set Some skins variants =) Edited April 24, 2019 by Vexod14 3 Quote Link to comment Share on other sites More sharing options...
Advanced Member Vexod14 Posted June 8, 2019 Advanced Member Share Posted June 8, 2019 https://www.artstation.com/artwork/rReJ6m Kind of a sentry tower ^^ 2K PBR maps, Textured with 3DCoat, Rig/Skin/Anims made 100% with Akeytsu Always a great pleasure to texture in 3DCoat ♥ 3 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted June 8, 2019 Reputable Contributor Share Posted June 8, 2019 Love the color schemes of you last work! 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Vexod14 Posted June 9, 2019 Advanced Member Share Posted June 9, 2019 Thanks Digman =D Quote Link to comment Share on other sites More sharing options...
Advanced Member gbball Posted June 9, 2019 Advanced Member Share Posted June 9, 2019 Nice work! How do you like Akeytsu? I have yet to try it, but it looks interesting for real-time animation. Is it limited at all? How does it handle more advanced rigging like spline ik, blendshapes, constraints, etc. Quote Link to comment Share on other sites More sharing options...
Advanced Member Vexod14 Posted June 10, 2019 Advanced Member Share Posted June 10, 2019 It's kind of an off-topic I guess but I think Akeytsu is yet powerfull enough for 90% of real-time game projects. You don't have Blendshapes which can be useful for facial animation, but you can achieve really nice facial rigs, you don't have constraints/Spline-based IK too, but the way transforms and UI are made already allows you to perform complex tasks with ease. I used it for 4 years on almost each projects I had to work on, ranging from little props like treasure-chest to huge ones like starfighters, as well as characters of course (mecha, humanoids, non-necessarily bipeds anatomies). To answer your very first question, I wont' have started Star Wars-Redemption without Akeytsu. I love it so much that to me it's the "3DCoat" of animation world ♥ By the way, feel free to ask me if you have any questions about this software (but maybe rather discussing by email than here,I think about moderators ) Quote Link to comment Share on other sites More sharing options...
Carlosan Posted June 10, 2019 Author Share Posted June 10, 2019 If needed, create a new thread about it on CGrelated subforum please. Thx 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Vexod14 Posted June 13, 2019 Advanced Member Share Posted June 13, 2019 Thanks for clearing this out Carlosan, I've just created a topic there : https://3dcoat.com/forum/index.php?/topic/23582-akeytsu-discussion-corner/ Btw I've finished two other bots with same skin variants as the Sentinel ^^ So here comes the Ocrane 16 : https://www.artstation.com/artwork/L2lLa0 And I finally managed to do some additional skins and animation (a last ^^") for this little dude : https://www.artstation.com/artwork/k4LgGz 5 Quote Link to comment Share on other sites More sharing options...
Advanced Member kenmo Posted June 18, 2019 Advanced Member Share Posted June 18, 2019 Awesome... 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Vexod14 Posted July 3, 2019 Advanced Member Share Posted July 3, 2019 (edited) Will ignite soon...;) Textures made 100% on 3DCoat Edited July 3, 2019 by Vexod14 2 Quote Link to comment Share on other sites More sharing options...
New Member b2kdaman Posted August 9, 2019 New Member Share Posted August 9, 2019 My two recent models 1 Quote Link to comment Share on other sites More sharing options...
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