Member steveFromUK Posted July 16, 2014 Member Report Share Posted July 16, 2014 Hi, still evaluating 3DC, I'm little confused concerning exporting to my main 3D app (modo). Need a bit more understanding. If I create new model in voxel mode then goto "Autopo/autopo for Per Pixel" process, this I understand creates a auto mesh and auto UV map for me and I see my model in my paint, Retopo and UV room. When I export my obj in modo I see the model in Quads and see the UV map. Great!!! In fact this is the only workflow I know of that seems to work for me I decided to play around with a more manual approach . Again with a new project I create new model in voxel mode as before but this time choose "Autopo/Autopo" Process. I understand this auto creates a mesh but does not create a UV map So I go a head and create a UV map within the Retopo room. (I do a couple of edge loops then Unwrap) First thing first I don't see anything in my UV Room. But I assume I have as I see it in the Retopo room. When I export now I get a horrible triangular meshes in Modo. The only place I don't get triangular mesh is from the Retopo room File/Export Retopo Mesh but then I don't get a UV map in modo So I'm not understanding/missing something here Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted July 16, 2014 Contributor Report Share Posted July 16, 2014 You must "merge" (typically for 'per pixel' ) in the Retopo menu to finish the job (making an exportable object). Quote Link to comment Share on other sites More sharing options...
Member steveFromUK Posted July 16, 2014 Author Member Report Share Posted July 16, 2014 (edited) You must "merge" (typically for 'per pixel' ) in the Retopo menu to finish the job (making an exportable object). great, thanks So I'm right in thinking when I have completed my voxel model that these are the main approaches for me for working in PerPixel: 1) Manual approach a) autopo/autopo create UV within retopo room c) merge with NM (per-Pixel) from top menu 2) Auto approach a) just selecting autopo/autopo for Per-pixel Also not understanding the manual approach does not create anything in the UV room where as the auto approach creates the UV + model representation in the UV room Edited July 16, 2014 by steveFromUK Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted July 16, 2014 Reputable Contributor Report Share Posted July 16, 2014 This might help explain the workflow a bit better. I would suggest cherry picking from this "Intro to 3D Coat" playlist to get a better idea what to do and when to do it, in the process. Here is an Auto Retopo video for Hard Surface models: And one for more organic type models: Quote Link to comment Share on other sites More sharing options...
Member steveFromUK Posted July 19, 2014 Author Member Report Share Posted July 19, 2014 thanks for the help Quote Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted July 20, 2014 Advanced Member Report Share Posted July 20, 2014 Normally, you won't have UVs to carry over to the Paint Room, until you either: 1) Let it auto-uv during merge 2) Create your UVs, using the Mark Seams Tool in the Retopo room, and then it should prompt to Use Existing UVs during the merge Quote Link to comment Share on other sites More sharing options...
Member steveFromUK Posted July 21, 2014 Author Member Report Share Posted July 21, 2014 Normally, you won't have UVs to carry over to the Paint Room, until you either: 1) Let it auto-uv during merge 2) Create your UVs, using the Mark Seams Tool in the Retopo room, and then it should prompt to Use Existing UVs during the merge thanks Quote Link to comment Share on other sites More sharing options...
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