Advanced Member Grimmy Posted July 30, 2014 Advanced Member Report Share Posted July 30, 2014 You can see that in C4D the faces are fine but when I export to 3D COat the faces vanish (or flip?) I tried c4d model with backfacing culling on and off and both were fine. The model was brought into 3dCoat using merge object/automapped. See images.. Not sure what I can do because there is no point texturing the model when faces are missing or flipped. Hopefully someone can help. Version 4.1.04A(CUDA)(GL64) Thanks Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 30, 2014 Report Share Posted July 30, 2014 RMB over the layer Flip normals help ? Quote Link to comment Share on other sites More sharing options...
Advanced Member Grimmy Posted July 30, 2014 Author Advanced Member Report Share Posted July 30, 2014 Erm..not sure what you mean. In which software..if you mean in 3DCOat...which room do I do this? The model was imported for per pixel painting. Thanks Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 30, 2014 Report Share Posted July 30, 2014 forget it, sorry its a sculpt room tool Quote Link to comment Share on other sites More sharing options...
Advanced Member Grimmy Posted July 30, 2014 Author Advanced Member Report Share Posted July 30, 2014 Hmm. I updated to the latest Beta version and now the mesh crashes every time I try to import it. The mesh loads fine in any other modelling program. I submitted a crash bug viw the program interface but I've no idea if these ever get addressed. Any recommendations? Quote Link to comment Share on other sites More sharing options...
Member Aabel Posted July 30, 2014 Member Report Share Posted July 30, 2014 (edited) Have you tried a format other than fbx? Unfortunately fbx implementation varies widely across software, some being better, some worse, some on newer versions of fbx, some on older versions of fbx. Edited July 30, 2014 by Aabel Quote Link to comment Share on other sites More sharing options...
Advanced Member Grimmy Posted July 30, 2014 Author Advanced Member Report Share Posted July 30, 2014 Yep. I tried .obj and .Iwo and I tried non cuda version of 3dCoat too..Everything crashes. In Modo trial and in C4d the mesh loads fine. ? Quote Link to comment Share on other sites More sharing options...
Advanced Member Grimmy Posted July 30, 2014 Author Advanced Member Report Share Posted July 30, 2014 Well I managed to finally import fas a .obj after running the optimize tool in C4d several times. The mesh still looks fine in c4d but when in gets to 3dcoat it's full of holes... See pic. Quote Link to comment Share on other sites More sharing options...
Member Aabel Posted July 30, 2014 Member Report Share Posted July 30, 2014 Ok, I would roll back from the latest beta version first and use the stable release. Once you get it importing without crashing again, inspect your geometry in the app you made it in, make sure the normals are facing the right way, and there aren't any non-manifolds, zero area faces or other problems. Quote Link to comment Share on other sites More sharing options...
Advanced Member Grimmy Posted July 30, 2014 Author Advanced Member Report Share Posted July 30, 2014 OKay cool, I think I found some issues with the mesh which I fixed. But now when I import there seem to be faces missing...but when I run an AO bake on the mesh the seemingly missing faces get painted black...so it looks tlike the faces are there but not actually being displayed properly. Is this anything that's been seen before? See pic Quote Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted July 30, 2014 Advanced Member Report Share Posted July 30, 2014 Feel free to pm me the file. I can take a look at it outside 3d Coat to see if there are any apparent issues. Did you try the stable 3DC release? Quote Link to comment Share on other sites More sharing options...
Advanced Member Grimmy Posted July 31, 2014 Author Advanced Member Report Share Posted July 31, 2014 (edited) PM Sent. FYI I reverted back to the older version then used..Import reference mesh, then 'Merge with NM' to get this mesh ready for the paint room. This ALMOST works, although I still have a couple of flipped faces. Oddly enough though, if I use 'Import Refernce mesh' and then try to manually automap > use current ow poly mesh the mesh, I am unable to paint on it in the paint room. Edited July 31, 2014 by Grimmy Quote Link to comment Share on other sites More sharing options...
Advanced Member Grimmy Posted July 31, 2014 Author Advanced Member Report Share Posted July 31, 2014 FYI, I ended up rebuilding the parts of the model that where getting corrupted/flipped/missing faces. I had to re-design the model to avoid this sort of thing happening again though.. Thanks for all your help. 1 Quote Link to comment Share on other sites More sharing options...
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