Advanced Member FreezeFrame Posted August 2, 2014 Advanced Member Share Posted August 2, 2014 (edited) I have a mesh that some how a couple verts are not welded and have split ends. Not sure where it happened, in Blender 3D or 3D Coat after unwrapping? I had some issues in Blender with unwelded verts after deleting faces and adding new faces/loops. Anyways.... Can I weld vertices within the UV template preview window, from the retopo or UV room? It's a very tiny area on the mesh and there's no way in the viewport. I could use the applink back to Blender to weld. Just wondering........ Edited August 2, 2014 by FreezeFrame Quote Link to comment Share on other sites More sharing options...
Advanced Member FreezeFrame Posted August 5, 2014 Author Advanced Member Share Posted August 5, 2014 (edited) Ah, it's ok. I unwrapped again and it dissapeared. Weird fluke. Never had it happen before. Basically solved here. I don't thin vertices can be welded in the uv preview viewport...IDK Edited August 5, 2014 by FreezeFrame Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 5, 2014 Share Posted August 5, 2014 Its a feature request 0001013: Add support for welding all nearby vertices a +1 is always welcome ty Quote Link to comment Share on other sites More sharing options...
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