FreezeFrame 6 Report post Posted August 2, 2014 (edited) I have a mesh that some how a couple verts are not welded and have split ends. Not sure where it happened, in Blender 3D or 3D Coat after unwrapping? I had some issues in Blender with unwelded verts after deleting faces and adding new faces/loops. Anyways.... Can I weld vertices within the UV template preview window, from the retopo or UV room? It's a very tiny area on the mesh and there's no way in the viewport. I could use the applink back to Blender to weld. Just wondering........ Edited August 2, 2014 by FreezeFrame Share this post Link to post Share on other sites
FreezeFrame 6 Report post Posted August 5, 2014 (edited) Ah, it's ok. I unwrapped again and it dissapeared. Weird fluke. Never had it happen before. Basically solved here. I don't thin vertices can be welded in the uv preview viewport...IDK Edited August 5, 2014 by FreezeFrame Share this post Link to post Share on other sites
Carlosan 2,497 Report post Posted August 5, 2014 Its a feature request 0001013: Add support for welding all nearby vertices a +1 is always welcome ty Share this post Link to post Share on other sites