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Facing Angle Falloff on brushes

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This is how painting goes now:



Wouldn't be nice if there was a Facing Angle Falloff on the strokes to avoid to stoke the mesh in very skew angles? While 3D-Coat brushes work fine since they don't work on screen projects but on the normals on the objects' normals, when you work with image projection, which is a very common practice to patch photos onto models, you don't get so lucky:



So, seems like a reasonable feature request?



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Development takes his time.

There are maybe more important areas that have to be solved first.


In the mean time, you have to be carefull while painting.

Edited by Malo

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