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Painting Room Layer Performance

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Hey Guys!


This might be a fairly basic question, but I've noticed that switching layer visibility on/off seems to take quite some time in the paint room. I get similar performance issues when it comes to merging layers as well. I should mention that I generally use multiple 4k UV tiles for my objects, because I tend to render with udim textures. Is there a way to speed this issue up a bit?


I've had a really good experience with everything else in 3dcoat. The ability to paint deep displacement/ diffuse/ spec with different map projections at the same time is simply amazing. This particular issue though, slows the whole workflow down quite a lot. Especially when it comes to testing new overlay layers with different design patterns etc...






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