Advanced Member rimasson Posted October 12, 2008 Advanced Member Report Share Posted October 12, 2008 2 bugs in V27 : The sphere tool and the 2d tool are buggy when the Soft Stroke or the Use spacing are enabled. The grow on pen motion of the airbtush tool dosen't seems to have any effect Quote Link to comment Share on other sites More sharing options...
Advanced Member ghib Posted October 12, 2008 Advanced Member Report Share Posted October 12, 2008 wax shader bug in GL only. (alpha 27)1. paint a stroke on surface 2. switch to wax shader 3. turn on shadows 4. rotate the model. you'll see the cavity get stuck in screen space. I can also confirm this on my machine. Have noticed for the last few releases. OPERATING SYSTEM Name: Microsoft® Windows Vista(tm) Ultimate Version: 6.0.6001 Service Pack: 1.0 Architecture: 32-bit Registered User: Language: 1033 Domain Role: 0 Total Physical Memory: 3069 MB Total Virtual Memory: 2047 MB PROCESSOR Number of Processors: 1 Logical Processors: 2 Manufacturer: GenuineIntel Name: Intel(R) Core(TM)2 Duo CPU T9500 @ 2.60GHz Version: Model 7, Stepping 6 Description: x64 Family 6 Model 23 Stepping 6 Address Width: 32 Number of Cores: 2 Max Core Speed: 2601 MHz VIDEO Card Name: NVIDIA GeForce 8700M GT Memory: 512 MB Driver Name: nvd3dum.dll,nvwgf2um.dll Driver Version: 7.15.11.6909 Video Mode: 1680 x 1050 x 4294967296 colors Quote Link to comment Share on other sites More sharing options...
Advanced Member Monsoon Posted October 12, 2008 Advanced Member Report Share Posted October 12, 2008 Alpha27 In standard mode, the voxel sphere shows up in retopo and none of the retopo tools will work on the imported mesh but only on the voxel sphere. It won't delete or go away either. This is a screenshot. Fresh boot and no voxels. Quote Link to comment Share on other sites More sharing options...
Advanced Member Juan Carlos Montes Posted October 13, 2008 Advanced Member Report Share Posted October 13, 2008 Here is a bug that I get with this new alpha 28. I don't know is any one here have the same trouble when you open a model, I don't have this with the default sphere retopo_boom.zip Quote Link to comment Share on other sites More sharing options...
Advanced Member Mantis Posted October 14, 2008 Advanced Member Report Share Posted October 14, 2008 -Sphere Tool: If you toggle Depth Pressure, it rise the sphere but you doesn't have any control on the depth. Toggle Pressure for Sphere extrusion doesn't do anything. Quote Link to comment Share on other sites More sharing options...
Advanced Member Juan Carlos Montes Posted October 14, 2008 Advanced Member Report Share Posted October 14, 2008 This is a bug with move tool using the smooth, when you use it with a big radius and rotate the camera at the same time you get all the area you trying to smoth messt up. move_smooth__and_rotate.zip Quote Link to comment Share on other sites More sharing options...
Member adrianr01 Posted October 14, 2008 Member Report Share Posted October 14, 2008 soft stroke on sphere tool has weird behavior edit: also on carve and 2dpaint it looks like depth on steroids Quote Link to comment Share on other sites More sharing options...
Member 3DBob Posted October 14, 2008 Member Report Share Posted October 14, 2008 Just used Move, Smooth, Spray and bit of sphere. Seems every time I spend a little time sculpting now - I end up at a point where the mesh integrity falls apart - often followed by a crash. here is an example:- I had someone test it for 3 hours this morning, every so often, the same thing... 3DBob Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted October 14, 2008 Report Share Posted October 14, 2008 This may have been mentioned but increasing the resolution creates a grid-like pattern on the sculpture. Smooth All works OK to fix it but you have to click it several times, plus the more times you increase the res the longer Smooth All takes. On my current model it's a good 10 mins or so. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted October 15, 2008 Author Report Share Posted October 15, 2008 Just used Move, Smooth, Spray and bit of sphere.Seems every time I spend a little time sculpting now - I end up at a point where the mesh integrity falls apart - often followed by a crash. here is an example:- I had someone test it for 3 hours this morning, every so often, the same thing... 3DBob That is problem to me. I can't reproduce it... I have tried to move many but nothing. All works fine... Quote Link to comment Share on other sites More sharing options...
Member 3DBob Posted October 15, 2008 Member Report Share Posted October 15, 2008 HI Andrew, Don't know if you meant to comment on my earlier post - but I have further info to add. When I attempted to load photoshop directly afterwards - it too bombed saying "catastrophic failure of x,yz..." I think it is a memory leak issue. 3DBob Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted October 15, 2008 Author Report Share Posted October 15, 2008 HI Andrew,Don't know if you meant to comment on my earlier post - but I have further info to add. When I attempted to load photoshop directly afterwards - it too bombed saying "catastrophic failure of x,yz..." I think it is a memory leak issue. 3DBob Ok, seems I have found leak and source of memory corruption. It was "Increase resolution". I will update today and it will be fixed. Quote Link to comment Share on other sites More sharing options...
Member 3DBob Posted October 15, 2008 Member Report Share Posted October 15, 2008 There is one problem, I havn't been increasing my resolution. I have however been increasing the poly count. Maybe the problem you have identified will solve my issues also. 3DBob Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted October 15, 2008 Author Report Share Posted October 15, 2008 There is one problem, I havn't been increasing my resolution.I have however been increasing the poly count. Maybe the problem you have identified will solve my issues also. 3DBob So, you increased polycount drawing, not increasing res twice? Quote Link to comment Share on other sites More sharing options...
Member 3DBob Posted October 15, 2008 Member Report Share Posted October 15, 2008 Yes. Have had so that when I went into photoshop after one of these events - it will not even draw the PS interface. I think it is a leak in the memory of the graphic card. I am downloading deleaker from www.deleaker.com to see if I can see where it is. 3DBob Quote Link to comment Share on other sites More sharing options...
Member 3DBob Posted October 15, 2008 Member Report Share Posted October 15, 2008 Ok, tried that program - whilst being PAINFULLY slow, as soon as I started to sculpt my voxel object - the memory leak program said the 3dcoat was trying to access some memory it shouldn't and suggested closing 3DC down. Too slow program to test though. 3DBob Quote Link to comment Share on other sites More sharing options...
Advanced Member David Walters Posted October 15, 2008 Advanced Member Report Share Posted October 15, 2008 Found a little bug in v28 (and v29): If you use the sphere tool, enable the 'smooth stroke' button in the top left of the UI, hover over some empty space away from the model and hold the button down without moving the mouse - the sphere grows into a slowly creeping rod of voxels. This isn't stopping me doing anything, but I thought I ought to point it out in case it was a bug that affected more than just this example Quote Link to comment Share on other sites More sharing options...
Member 3DBob Posted October 15, 2008 Member Report Share Posted October 15, 2008 Tried to sculpt for 20 mins today with the OGL version this time to see if it was a DX issue. Again, reapidly left with a mess of borg-like blocks. Tried to get a screen grab but no luck as many programs I launched said "not enough resources" or simply would not launch. This is a critical bug and means I cannot test the software. 3DBob Quote Link to comment Share on other sites More sharing options...
Advanced Member rimasson Posted October 17, 2008 Advanced Member Report Share Posted October 17, 2008 2 bugs in V30 : When you draw a thin plane using the 2d plane tool, the normals on the border looks strange, when you look on 1 of the side of this plane If i use the carve tool NEAR the border of this mesh, the orientation of the brush is weird. Quote Link to comment Share on other sites More sharing options...
Advanced Member Monsoon Posted October 17, 2008 Advanced Member Report Share Posted October 17, 2008 Alpha 30... Nice flow, nice smooth, all kinds of good stuff. However, is 'to polygons' and 'export model' supposed to be working? I have not gotten it to work in any of the alpha builds and 'export' is always grayed out. It's the same in this version..... M Quote Link to comment Share on other sites More sharing options...
Taros Posted October 17, 2008 Report Share Posted October 17, 2008 Bugreport, in ALPHA 30 (and 29): After loading volumesculpt object scene the symmetry plane dissapers. It is not possible to make it visible. Be creative Chris Quote Link to comment Share on other sites More sharing options...
Advanced Member renderdemon Posted October 17, 2008 Advanced Member Report Share Posted October 17, 2008 I can confirm there is still some problems with beta 30. Now it's possible saving volume after increasing resolution,but the problem that at some time the volume start to disappear is still here. What is strange is that I have found it on a new volume,with only 300000 polygons(previous I have used volume with more resolution,now is simply the base sphere streched,without increasing res) After some time it give that error and I don't have the possibility to save. Now I save every 5 minutes Quote Link to comment Share on other sites More sharing options...
Advanced Member Monsoon Posted October 17, 2008 Advanced Member Report Share Posted October 17, 2008 Do I have to save before I can convert to polys and export? If so, I can't get that to work either. However, voxeling is still a joy!! Quote Link to comment Share on other sites More sharing options...
Advanced Member Juan Carlos Montes Posted October 18, 2008 Advanced Member Report Share Posted October 18, 2008 beta 30 Merge in to the scene before retopo its not working with my old models and symmetry plane disappears. http://screencast.com/t/Nhdk9Uv2bMx Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted October 18, 2008 Author Report Share Posted October 18, 2008 beta 30 Merge in to the scene before retopo its not working with my old models and symmetry plane disappears.http://screencast.com/t/Nhdk9Uv2bMx Can you send me object? retopo works on all my objects, but I am sure it is object - related. I am not sure that I will make update today - too many changes... - very good quality & fast increase resolution - like Catmull clark but for voxels. - incremental rendering (renders only changes in mesh, it speeds up working with big meshes many many times) - it opens possibility to work with really huge objects in realtime. all is resembled... I will make update in monday with all that stuff and bugfixes. It is possible today but... not very probable. Quote Link to comment Share on other sites More sharing options...
Advanced Member Juan Carlos Montes Posted October 18, 2008 Advanced Member Report Share Posted October 18, 2008 Thanks Andre I will send you one of my models. Andrew I send you the file to gmail Quote Link to comment Share on other sites More sharing options...
Advanced Member Mantis Posted October 18, 2008 Advanced Member Report Share Posted October 18, 2008 I got a really strange bug with Stroke in retopo mode. If I do a slice by dragging from right to left it doesn't work, but from left to right it works. In mirror mode you can only work on one side, you can connect stroke on existing topology only on one side, that's the same thing with add point and face. Quote Link to comment Share on other sites More sharing options...
Advanced Member Juan Carlos Montes Posted October 18, 2008 Advanced Member Report Share Posted October 18, 2008 Andrew Am back with the Battle between Voxel tools and Surface tools. why the move tool its in Voxel Side?, its reacts like a surface tool, check the video. I hope those tools can all work together. maybe in the next Beta http://rapidshare.com/files/155227389/SF_vs_VX.zip.html Quote Link to comment Share on other sites More sharing options...
Advanced Member 3dioot Posted October 18, 2008 Advanced Member Report Share Posted October 18, 2008 I do not understand what your trying to show in your movie Juan? All i see is alot of tools acting very smooth. Surface pinch acting "better" then voxel pinch which i hope andrew will fix and a move tool that does its job perfectly? Making the move tool pure voxels was one of the best things Andrew did. Before you would have to degrade your sculpt to use move now you dont have to. What is the problem you are trying to show us? 3dioot Quote Link to comment Share on other sites More sharing options...
Advanced Member Juan Carlos Montes Posted October 18, 2008 Advanced Member Report Share Posted October 18, 2008 3dioot sorry maybey is't difficult to see in the video ,the move tool its not perfect in beta 30, see I use spray /tha and voxpich and works perfect, with smoosh all, and when I use the move tool and apply smooth leaves a lot of weird artifacts over the model, that what I want it to show. Or mabey am crazy . Try it with the defaulf sphere use the move tool and use smooth all Quote Link to comment Share on other sites More sharing options...
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