Advanced Member dimitribastos Posted August 12, 2014 Advanced Member Share Posted August 12, 2014 Hi there, I'm trying to figure out how to bake, painting and export from 3D Coat. I'm a new user, with a few days using 3D Coat, and while I guess that I figured out a lot there is still some holes in the learning process.For example, right now I'm trying to work with Per Pixel Painting, exporting normals and so on, so I have a couple of questions about this:1) When I try to export displacement from my PPP process, it only exports the depth changes made while painting, not the entire mesh deformation. Why?2) My normals seems weird when I import them inside MODO 801. As you can see from the images, the second one (MODO) seems to be inverted compared to the viewport on 3D Coat. 3) and a vertex painting question: is it correct to subdivide my mesh to use displacement maps in Modo? only this way I can get proper displacement (and rising up the displacement settings in modo - maybe a scene scale issue?). Thanks! Quote Link to comment Share on other sites More sharing options...
Advanced Member dimitribastos Posted August 13, 2014 Author Advanced Member Share Posted August 13, 2014 Oh, one more question. My baked normal have some strange vertical shading, as you can see right in the center of the mesh. It is very obvious when rendered on Modo, Cinema 4D works fine. Quote Link to comment Share on other sites More sharing options...
Advanced Member dimitribastos Posted August 14, 2014 Author Advanced Member Share Posted August 14, 2014 Well I have solved the normal map issue: setting the gamma to 2.2 in texture properties in Modo and inverting the Green channel (Y). Quote Link to comment Share on other sites More sharing options...
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