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[SOLVED] Backwards normals


Go to solution Solved by NinjaTaco,

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I tried locking. inverting... different combinations. It would almost be correct but something on doorway would be backwards. And I checked the surfaces and they were facing the right direction... But then inside the 3dcoat it wouldn't be facing the right direction.


File included.


I think maybe because the mesh is almost entirely closed and the normals face inward (it is a room) that is confusing some kind of automated process that 3dcoat does when importing objects.



Edited by NinjaTaco
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  • Solution

Sorry for the late response. I do appreciate you taking the time to tinker with the file.


What I ended up doing several days ago before you replied was separating the floor from the walls. For some reason when I did that it, it solved the problem with the normals.

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