Advanced Member Elemeno Posted November 13, 2022 Advanced Member Report Share Posted November 13, 2022 20 hours ago, Gorbatovsky said: Why are quads needed? when i say Quads... what i mean it a traditional method of dealing with polygons.. like being able to sculpt onto flat planes.. , being able to incorporate modelling in with sculpting . modelling tools ,retopo should all be in the sculpt room or at least have a smoother workflow between them. when im working on hard surface sculpting i need to be able to retopo my mesh create hard edges subd my mesh and also be able to sculpt on that mesh without taking it back into sculpt room and having voxels destroy all the work ive put into creating great topology these are very important things for working on polished models.. i know what youre saying but zbrush has these... yes exactly lets say that zbrush is a wheel.. and 3dcoat is a square with rounded edges... both will move when rotated on the ground but the square edges will make the journey longer and a bit more uncomfortable.. dont get me wrong,i love the freedom voxels give but i also want to be able to control my mesh afterwards to really polish it 1 Quote Link to comment Share on other sites More sharing options...
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