Member agentc0re Posted August 19, 2014 Member Share Posted August 19, 2014 Hello! I am currently using the 30 day period to evaluate 3d coat. I want a better way to retopologize than what maya has to offer. After i retopologized my object i attempted to export it as a .FBX, which resulted in a crash. In fact i tried all 4 versions of the program executable and everyone one crashed when attempting to export the retopo mesh as a .fbx. I have submitted the info as prompted but i just wanted to post it here and see if maybe it's something that I'm doing wrong. A good note is that exporting to .OBJ works just fine. Attached is the screen shot and here is the submitted info of the report. http://pastebin.com/WbVuRQEh Thank you! -Jon Quote Link to comment Share on other sites More sharing options...
Solution Carlosan Posted August 19, 2014 Solution Share Posted August 19, 2014 Hi ! In the new beta version, we moved to FBX SDK 2015, solved a lot of different FBX export/import problems. Will you please try it ? http://3d-coat.com/forum/index.php?showtopic=10395&page=1 ty ! Quote Link to comment Share on other sites More sharing options...
Member agentc0re Posted August 19, 2014 Author Member Share Posted August 19, 2014 Hi ! In the new beta version, we moved to FBX SDK 2015, solved a lot of different FBX export/import problems. Will you please try it ? http://3d-coat.com/forum/index.php?showtopic=10395&page=1 ty ! Sweet! That worked! Thank you. Quote Link to comment Share on other sites More sharing options...
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