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Jokermax WIPs


Jokermax
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I think you can make cleanup using smooth at Smoothing=0.5.

Also maybe I will add several types of smoothing

- boosted smooth (current)

- fine smooth (more accurate and smooth)

How I can find the fine smooth method, you mentioned?

The 0.5 smooth makes no difference between a value of 1 in my model.

Thanx

Chris

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Thanks guys. Giving the bugman a little break. Here is another little doodle, no added resolution so far but i feel like its time to crank it up once.

I like your work much!

Btw, you have tried to make "To polygones" for 12 M object... There will not be success. Only retopo in this case. I also have almost done auto-simplification but it is not ready now.

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2Frenchy Pilou: yes, its triangle count of skin over voxels

2Andrew:

1) thanks! i was wondering what to do with that 12M model, will try direct retopology

*UPDATE - slice does not work on my voxel model, rest of topology is cool

2) see that horizontal tearing on all of my rendered images from 3dcoat? thats what it looks like for me when i hit "render"

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Put some more time into this. Increased resolution once.

post-1079-1224773086_thumb.jpg

1) Andrew, how much does "increase resolution" change voxel size?

2) Would be nice to unify all the shaders in terms of using fore/background color, shadows and cavity

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Very nice!!!Like it alot! :blink: cool form and details

have you tried airbrush with pen1(white filled circle)it's not zb clay brush but it smooth as it add volume and the pen somehow make a little flatten effect,if that can help :)

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