Advanced Member Jake_H Posted July 10, 2009 Advanced Member Report Share Posted July 10, 2009 Looks like your having fun- is the render from 3D coat? Quote Link to comment Share on other sites More sharing options...
Taros Posted July 10, 2009 Report Share Posted July 10, 2009 another sphere test gone bad Hey, this one looks really nice. It is the presentation. Nice rendering. Quote Link to comment Share on other sites More sharing options...
Advanced Member Jokermax Posted July 10, 2009 Author Advanced Member Report Share Posted July 10, 2009 thanks!, rendering is 3dsmax/mental ray fast sss with some tweaks Quote Link to comment Share on other sites More sharing options...
Advanced Member rimasson Posted July 10, 2009 Advanced Member Report Share Posted July 10, 2009 Great work, Mr max Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted July 10, 2009 Contributor Report Share Posted July 10, 2009 Nice toothy mass thingy? I do like it just not sure what exactly it is but its good doodling for sure! Quote Link to comment Share on other sites More sharing options...
Advanced Member Jokermax Posted October 6, 2009 Author Advanced Member Report Share Posted October 6, 2009 posting some feedback here. we are using 3dc mainly for topology and there are some things we would love to see addressed: 1) many times during retopoing i hit UV tab by accident and the whole reference mesh, which is regularly has many hundreds triangles, goes into UV window, that slows everything down. Please disable reference mesh in UV window 2) add ability to CAP with quads 3) add ability to hide or make reference mesh transparent and/or different material/color 4) add ability to delete vertices 5) add ability to do topology on either side of the symmetry plane if symmetry is ON 6) add ability to "apply" symmetry that will allow to continue retopo and export symmetrical model 7) bring automatic topology(quadrangulate) to retopo mode Thanks! Quote Link to comment Share on other sites More sharing options...
Advanced Member Scott Padbury Posted October 6, 2009 Advanced Member Report Share Posted October 6, 2009 Great looking character good points there.. Quote Link to comment Share on other sites More sharing options...
Member efflux Posted October 8, 2009 Member Report Share Posted October 8, 2009 another sphere test gone bad This is actually my favourite but all your work is cool. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted October 8, 2009 Report Share Posted October 8, 2009 1) many times during retopoing i hit UV tab by accident and the whole reference mesh, which is regularly has many hundreds triangles, goes into UV window, that slows everything down. Please disable reference mesh in UV window Ok, done, it is not hard. 2) add ability to CAP with quads I made possibility to cap holes with single polygon, without central point with SHIFT ot RMB. 3) add ability to hide or make reference mesh transparent and/or different material/color You can use texture on reference mesh if texture is referred in MTL file. Just now I have add possibility to load diffuse maps to reference meshes from Texture->Import menu. 4) add ability to delete vertices Where? 5) add ability to do topology on either side of the symmetry plane if symmetry is ON6) add ability to "apply" symmetry that will allow to continue retopo and export symmetrical model Why? Now you can apply symmetry partially, group by group. In so way you have much more freedom. 7) bring automatic topology(quadrangulate) to retopo mode I am in conversation process with German professor... Quote Link to comment Share on other sites More sharing options...
Advanced Member Jokermax Posted October 8, 2009 Author Advanced Member Report Share Posted October 8, 2009 Thanks for fixing #1, #2! #3 - thanks for the quick fix, a transparency or visibility controls for reference mesh would be very useful #4 - you know how when you hover your mouse over an edge and hit delete? Same functionality would be awesome for vertices #5 - the best example is symmetry mode in Silo - after enabling symmetry it does not matter what side of it you are working on - very handy #6 - thanks; i didn't know how to do that! Should be enough Ok, done, it is not hard. I made possibility to cap holes with single polygon, without central point with SHIFT ot RMB. You can use texture on reference mesh if texture is referred in MTL file. Just now I have add possibility to load diffuse maps to reference meshes from Texture->Import menu. Where? Why? Now you can apply symmetry partially, group by group. In so way you have much more freedom. I am in conversation process with German professor... Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted October 8, 2009 Contributor Report Share Posted October 8, 2009 #4 This is the default behavior for the "Points and Faces" tool. With the cursor over a vertice, the vertice is highlighted and you hit the delete key. In Retopo use Points and Faces to move vertices on both sides of the symmetry plane. Take a voxel sphere into the Retopo room and create faces on one side of the symmetry plane, then go to the newly created faces in the other side and start moving points around. Voila! Quote Link to comment Share on other sites More sharing options...
Advanced Member Jokermax Posted October 9, 2009 Author Advanced Member Report Share Posted October 9, 2009 sorry i am not following you here. Are you saying it already works? because it does not #4 This is the default behavior for the "Points and Faces" tool. With the cursor over a vertice, the vertice is highlighted and you hit the delete key. In Retopo use Points and Faces to move vertices on both sides of the symmetry plane. Take a voxel sphere into the Retopo room and create faces on one side of the symmetry plane, then go to the newly created faces in the other side and start moving points around. Voila! Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted October 9, 2009 Contributor Report Share Posted October 9, 2009 sorry i am not following you here. Are you saying it already works? because it does not I see that you are correct. This former procedure no longer works. "Select" tool will highlight but the only vertice that I could delete was one that I created with P&F, draged to an empty spot with no polys and there was able to 'delete' it. There even used to be a "Delete Vertice" command in addition to edges and polygons. I see now that the manipulations of vertces on the symmetry side no longer works. Perhaps this functionality caused too many problems but it was there for ages (it was part of how I learned to do things in Retopo). Quote Link to comment Share on other sites More sharing options...
Advanced Member Jokermax Posted May 20, 2010 Author Advanced Member Report Share Posted May 20, 2010 played in 3dcoat last night. Would be great to have some sort of mask/freeze tool with easy access(ctrl key in zbrush). And in general, I would rather see time spent on voxel modeling tools and performance instead of PTEX Quote Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted May 20, 2010 Applink Developer Report Share Posted May 20, 2010 Very nice head. One of the best I have seen here. Can I ask that how many mil. triangles there is? I think that Andrew is already going into that direction you are talking about. Quote Link to comment Share on other sites More sharing options...
Advanced Member Jokermax Posted May 20, 2010 Author Advanced Member Report Share Posted May 20, 2010 thanks! its not too detailed - increased resolution twice from default sphere, 1.5 mil or something like that Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted May 20, 2010 Reputable Contributor Report Share Posted May 20, 2010 The head is really well formed, looking forward to seeing more work on him... Quote Link to comment Share on other sites More sharing options...
Taros Posted May 20, 2010 Report Share Posted May 20, 2010 played in 3dcoat last night. Would be great to have some sort of mask/freeze tool with easy access(ctrl key in zbrush). And in general, I would rather see time spent on voxel modeling tools and performance instead of PTEX Nice work. Switch to the surface mode, there you have traditional masks. Quote Link to comment Share on other sites More sharing options...
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