Advanced Member dimitribastos Posted October 3, 2014 Advanced Member Share Posted October 3, 2014 Hi there. Here I will post some work in progress or finished pieces. I started 3D Coat a little time ago, so there is a lot to learn Character Sketch #1 Character Sketch #2 Character Sketch #3 Character Sketch #4 2 Quote Link to comment Share on other sites More sharing options...
Contributor TimmyZDesign Posted October 3, 2014 Contributor Share Posted October 3, 2014 Wow! Nice work! Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted October 3, 2014 Contributor Share Posted October 3, 2014 Nice work! Quote Link to comment Share on other sites More sharing options...
Advanced Member dimitribastos Posted October 3, 2014 Author Advanced Member Share Posted October 3, 2014 (edited) Wow! Nice work! Nice work! Hey guys, thanks! 3D Coat is an amazing software. Edited October 3, 2014 by dimitribastos Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted October 3, 2014 Contributor Share Posted October 3, 2014 Nice variety of characters. Great job, Dimitri! Quote Link to comment Share on other sites More sharing options...
Member Kabaal Posted October 4, 2014 Member Share Posted October 4, 2014 Nice character design. Liking the toon style Quote Link to comment Share on other sites More sharing options...
Advanced Member dimitribastos Posted October 6, 2014 Author Advanced Member Share Posted October 6, 2014 Nice variety of characters. Great job, Dimitri! Nice character design. Liking the toon style Thank you very much for your kind words. I hope to continue to bring more stuff! Quote Link to comment Share on other sites More sharing options...
Advanced Member dimitribastos Posted October 8, 2014 Author Advanced Member Share Posted October 8, 2014 Hi Guys, a new Character Sketch #5! 2 Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted October 8, 2014 Contributor Share Posted October 8, 2014 Obviously a bounder! Quote Link to comment Share on other sites More sharing options...
Advanced Member dimitribastos Posted October 8, 2014 Author Advanced Member Share Posted October 8, 2014 Obviously a bounder! Exactly! I started out with some kind of heavy metal motocycle dude haha. Quote Link to comment Share on other sites More sharing options...
Advanced Member gbball Posted October 9, 2014 Advanced Member Share Posted October 9, 2014 Nice stuff man! I'm digging the style! Quote Link to comment Share on other sites More sharing options...
Advanced Member dimitribastos Posted October 10, 2014 Author Advanced Member Share Posted October 10, 2014 Nice stuff man! I'm digging the style! Glad that you liked! =D Quote Link to comment Share on other sites More sharing options...
Advanced Member dimitribastos Posted October 10, 2014 Author Advanced Member Share Posted October 10, 2014 Character Sketch #6 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member gbball Posted October 14, 2014 Advanced Member Share Posted October 14, 2014 Nice! Keep them coming! Quote Link to comment Share on other sites More sharing options...
Advanced Member dimitribastos Posted October 17, 2014 Author Advanced Member Share Posted October 17, 2014 Nice! Keep them coming! Thank you! As you wish: Character Sketch #7 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member dimitribastos Posted March 31, 2015 Author Advanced Member Share Posted March 31, 2015 (edited) Hey, guys. Long time no see. Here is a new 3D Coat sculpt, as a part of a bigger project. Hope to share it with you soon. It's a tribute to a game called Maui Mallard in Cold Shadow. Edited March 31, 2015 by dimitribastos 2 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted March 31, 2015 Contributor Share Posted March 31, 2015 Well Done Dimitri , well done. Quote Link to comment Share on other sites More sharing options...
Taros Posted April 1, 2015 Share Posted April 1, 2015 Really very nice work Dimitri. I've featured you on my blog: http://www.christoph-werner.de/2015/04/01/featured-artist-dimitri-bastos/ I hope it is ok for you. If not, drop me a pm. Best wishes Chris PS: Where are your first images? I see them currently broken here in the thread. Quote Link to comment Share on other sites More sharing options...
Advanced Member dimitribastos Posted April 2, 2015 Author Advanced Member Share Posted April 2, 2015 Well Done Dimitri , well done. Thanks, man. Really very nice work Dimitri. I've featured you on my blog: http://www.christoph-werner.de/2015/04/01/featured-artist-dimitri-bastos/ I hope it is ok for you. If not, drop me a pm. Best wishes Chris PS: Where are your first images? I see them currently broken here in the thread. Thank you very much, Taros. I'm really honored for be featured on your blog. Thanks for this. About the other images, their links are dead. I will upload again and edit all my posts. Thanks! Quote Link to comment Share on other sites More sharing options...
Advanced Member dimitribastos Posted May 19, 2015 Author Advanced Member Share Posted May 19, 2015 Hey guys, this is a new project I'm working on. Just uploaded to the Gallery and want to share with you. 3D Coat + Modo. 3 Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted May 19, 2015 Contributor Share Posted May 19, 2015 Beautiful work. Could you shed some light on what technique did you use for the hair? I love'em. Quote Link to comment Share on other sites More sharing options...
Advanced Member dimitribastos Posted May 19, 2015 Author Advanced Member Share Posted May 19, 2015 Beautiful work. Could you shed some light on what technique did you use for the hair? I love'em. Hey, thanks! The hair was made retopologizing the sculpted hair, then separeted in various individual segments. After that, some edge loops were created and then pushed outwards. The final look is subdivided. Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted May 24, 2015 Contributor Share Posted May 24, 2015 Thanks Dmitri. So you took the sculpture, retopologized the hair clumps and added supporting edge loops for a better subdivision? How did you deal with overlapping polygons? Did you initially sculpt each hair clump as an individual object for easier retopo later on? What did you mean by "[hair] separated in various individual segments"? I'm looking at the image that you posted, but I'm not sure what it represents. Some selection of faces for sure. But is that a single UV island (a collection of faces) or maybe a single object, or something else? Does the screenshot come from retopo room or from 3rd party software? You pushed the edge loops outwards, how - and outwards in reference to what? I apologise for so many questions, but I really like the hair you've done and I'd like to know some effortless way of creating it. Quote Link to comment Share on other sites More sharing options...
Advanced Member dimitribastos Posted December 21, 2015 Author Advanced Member Share Posted December 21, 2015 (edited) Thanks Dmitri. So you took the sculpture, retopologized the hair clumps and added supporting edge loops for a better subdivision? How did you deal with overlapping polygons? Did you initially sculpt each hair clump as an individual object for easier retopo later on? What did you mean by "[hair] separated in various individual segments"? I'm looking at the image that you posted, but I'm not sure what it represents. Some selection of faces for sure. But is that a single UV island (a collection of faces) or maybe a single object, or something else? Does the screenshot come from retopo room or from 3rd party software? You pushed the edge loops outwards, how - and outwards in reference to what? I apologise for so many questions, but I really like the hair you've done and I'd like to know some effortless way of creating it. Man, I'm so sorry about not replying to your post. I stay away from 3D Coat for a while and not even posted here anymore until a few days ago. I just realized that I created this topic and then I saw your question. Again, sorry for taking to long to respond. About your questions, I did exactly what you though. The overlapping polygons was not a problem, because after retopologizing the hair I separeted it in various clumps and then fine tuned them by modeling. It was not that hard, because I did them very low poly. By "separeted in various individual segments" I meant exactly what I said above, haha. Sorry about my english vocabulary I just created separeted clumps, added some loops to create the details and subdivided. I don't know if you remember the image, unfortunatelly I lost all my files hosted on my server Edited December 21, 2015 by dimitribastos 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member dimitribastos Posted December 21, 2015 Author Advanced Member Share Posted December 21, 2015 (edited) So guys, I used a old study project and then updated it to the Star Wars hype. I did the sculpt on 3D Coat and all the textures as well. Created a "old shirt" smart material and hand painted the face, then used Modo to render. Edited December 21, 2015 by dimitribastos 6 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted December 21, 2015 Contributor Share Posted December 21, 2015 FREAKING AWESOMEEEEEEEEEEEEEE Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted December 21, 2015 Contributor Share Posted December 21, 2015 I must learn how to do hair like that in 3D-Coat! 1 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted December 21, 2015 Contributor Share Posted December 21, 2015 jejeje Tony you little rascal lol Quote Link to comment Share on other sites More sharing options...
Advanced Member dimitribastos Posted December 21, 2015 Author Advanced Member Share Posted December 21, 2015 I must learn how to do hair like that in 3D-Coat! Yeah me too PS: not sure if I'm following Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted December 21, 2015 Contributor Share Posted December 21, 2015 The talk about "hair clumps" and topology suggested to me that Dimitri had mastered a technique for texturing polygons on "hair clumps". Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.