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[SOLVED] Primitives in Retopo


Go to solution Solved by AbnRanger,

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When I tried to make retopo of a hard surface model (actually a lab-bench) I found it quite hard

to get boxes and such stuff right (with 90-degree angles).


Would'n it bee a good idea to have say a box-primitive which you could add and resize to wrap

such things. Does not need to be any auto-wrapping thing. Just a box to place in right position and

drag the sides to match the model.



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  • 3 months later...
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Can you explain the workflow a bit? I've spent 5 hours tonight trying to get just such a thing to work. I have  an odd shape in Voxel Room and I want to do a beginning Retopo with a primitive. I can get a primitive around my hi poly sculpt but I can't figure out how to get it to wrap. I can find nothing on the web. I watched a tutorial today and in it the suggestion was made that you could to a retopo this way but it wasn't explained as the subject matter was different. I just can't get it to work.

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