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worldcrafter

Rock sculpting... THE LAYERS!!!

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Hi, how do you guys make rocky worn surfaces with layered bits?

 

My goal is the style of layered rocky surfaces on the bellow

 

fkptnd.png

 

Also achieving texturing like this is also quite hard to do in 3d coat. ide like to here some suggestion on getting this dirty ancient effect

My (rather poor) attempt is bellow, its just nowhere near as good.2wegprd.png

 

He really defines and shows off his layers using specularity and highlight on them, but thats not really relevant, i just want layer in the first place.

Edited by worldcrafter

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Hey!

 

 

There are so many ways you could do it.

 

Using Stencils or Stamps of a texture you want to emulate would be the easiest

Hand sculpting with the Freeze tool then sculpting areas you want higher/lower than the frozen selection

 

I'd probably use a combination of those two for the quickest creation of something like that.

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Any other techniques? my rock layers don't end up clean/crisp like the example, they are less sharply defined and the Less/more in cavity painting isn't very crisp looking.

A 2 minute  Video, showing the different techniques would be awesome, perhaps ill make one when i have a good repertoire of stony surface techniques.

 

Stony surfaces are essential to so many environments, and it would be a shame to do them sloppily.

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Import image as Mesh helps ?

 

post-10142-0-13077000-1414519016_thumb.j

 

post-10142-0-33570600-1414519033_thumb.j

 

-----------------------------------

some tuts

 

 

 

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One thing about the example which I really like, is that the parts that are are deepest and most eroded are blackened and scumified. also the browning and harder veins which refused to weather away make it look cool.

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Any other techniques? my rock layers don't end up clean/crisp like the example, they are less sharply defined and the Less/more in cavity painting isn't very crisp looking.

A 2 minute  Video, showing the different techniques would be awesome, perhaps ill make one when i have a good repertoire of stony surface techniques.

 

Stony surfaces are essential to so many environments, and it would be a shame to do them sloppily.

 

 

I thought you were sculpting. :) Which is what I would do. I'd sculpt the rock then bake that sculpt to a primitive, then paint it by hand and probably also use some procedurals in Modo or dDo for adding some other effects and randomness (grime in nooks, wear on edges, etc.).

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Also while texture painting in 3DC, you could also use a stamp that has a texture that is close. Make sure that your texture resolution is high enough to capture the details you're after.

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Hi

 

More in Cavity function could help ?

 

post-10142-0-67800100-1414582018_thumb.j

 

the sculpt looks ok

Menu view -> relief onlie

--------------------------

the top surface is very glossy, only borders must be

 

need more layers adding moss -green color- and dirty terrain -red color- only in low cavity zones

 

to use photo references could help too

 

moss_rock.jpg

 

http://hhh316.deviantart.com/art/Seamless-Rock-Face-Texture-271675185

 

http://galleryhip.com/seamless-moss-rock-texture.html

 

http://fairiegoodmother.deviantart.com/art/Moss-Covered-Rock-Texture-2-91930332

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more in cavity gets all the small cavity's, and deep bits of noise darkened, I want large areas to be darkened as-well (where the stone has been weathered)

 

EDIT: i Havant bothered with edges yet, as they'r not really what I'm focusing on at the mo, i need to get that surface dealt with first.

Edited by worldcrafter

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Paint layers mask is useful for big areas

 

 

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MY latest attempt has improved a bit, but is still lacking in those defined crisp layers, which means it could be mistaken for weatherd concrete rather than stone.

 

Doe anyone have examples of old stones/rocks/surfaces made in 3dcoat? would be nice to see

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Ide like to see your examples; the people who have advice ( a picture or something).

 

BTW, that last video has the worst rock i have ever seen.. and the first doesn't really say anything about layers in rock,(correct me if im wrong but he gets some not so good and quite uncontrolled rock layering by using allot of depth with the scrape brush)

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I already described how I do it, I don't have time to record a video for it. Text is the best you'll get at the moment. :)

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I would recommend jumping in with what we've described to you (Carlos and I), following some of the videos, and churning out something of your own. I'm sure between all those resources, you'll put it together how you want.

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i never asked asked anyone to record a video for me, i wanted to see a picture of someone else's rocky, stony surface 3d coat work; I thought you who are giving should have had some hands on experience they can show

Edited by worldcrafter

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Worldcrafter, in your example ("I want, I got") things look pretty good. The "I want" specimen has a warmer tone than yours but that would be easily achieved with an other layer. Your example simply looks less weathered (no algae to give a greenish or yellowish cast to the surface).

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i never asked asked anyone to record a video for me, i wanted to see a picture of someone else's rocky, stony surface 3d coat work; I thought you who are giving should have had some hands on experience they can show

 

 

No one said you even said that. I merely meant that I don't have time to record a video for you at the moment, otherwise I would to help you out. :)

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thanks Tony; I found polypainting the model gives a superior result to retopo and then paint, but i've never done much with polypaint due to having a crappy integrated GPU and low power cpu.

 

I'l post a collection of weathered stone bricks and slabs when iv got my new pc and the time to do it (soon).

Edited by worldcrafter

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Answer in quotes.

 

Hey!

 

 

There are so many ways you could do it.

 

Using Stencils or Stamps of a texture you want to emulate would be the easiest

Hand sculpting with the Freeze tool then sculpting areas you want higher/lower than the frozen selection

 

I'd probably use a combination of those two for the quickest creation of something like that.

 

 

Import image as Mesh helps ?

 

attachicon.gifImageasMesh.jpg

 

attachicon.gifRock.jpg

 

-----------------------------------

some tuts

 

 

 

 

 

I thought you were sculpting. :) Which is what I would do. I'd sculpt the rock then bake that sculpt to a primitive, then paint it by hand and probably also use some procedurals in Modo or dDo for adding some other effects and randomness (grime in nooks, wear on edges, etc.).

 

 

Also while texture painting in 3DC, you could also use a stamp that has a texture that is close. Make sure that your texture resolution is high enough to capture the details you're after.

 

 

Hi

 

More in Cavity function could help ?

 

attachicon.gifMoreInCavity.jpg

 

the sculpt looks ok

Menu view -> relief onlie

--------------------------

the top surface is very glossy, only borders must be

 

need more layers adding moss -green color- and dirty terrain -red color- only in low cavity zones

 

to use photo references could help too

 

moss_rock.jpg

 

http://hhh316.deviantart.com/art/Seamless-Rock-Face-Texture-271675185

 

http://galleryhip.com/seamless-moss-rock-texture.html

 

http://fairiegoodmother.deviantart.com/art/Moss-Covered-Rock-Texture-2-91930332

 

 

Paint layers mask is useful for big areas

 

 

 

 

 

 

 

another links here

http://www.polycount.com/forum/showpost.php?p=1775074&postcount=1

 

70x8aa.png

 

all are personal ways to perform the task, every artist have their own workflow to achieve the results.

carlosan, on 07 Nov 2014 - 01:52 AM, said:
More links

Using Photoscan + Maya + 3DC
http://www.akewt.com/category/3d-coat/

Rock modeling techniques (using 3DC and another apps)

 

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