Member Sub-Zero Posted November 6, 2014 Member Report Share Posted November 6, 2014 I must prepare scanned mesh for 3d-printing. I receive a mesh with UV-layout and texture. But it looks ugly. My job is to repair the geometry (not losing the texture coordinates) and, probably, enhancing the texture quality. I don't know the procedure to do it. That's what I see then I load it for per-pixel painting: http://s020.radikal.ru/i700/1411/9d/f682326b7687.jpg Also I have several reference photos of the real man. Explain me the basic workflow for good results achieving. I should get something like that: http://s017.radikal.ru/i412/1411/6c/ece23dd54717.jpg -- real man; http://s020.radikal.ru/i717/1411/c0/0dd5a223f6cb.jpg -- final sculpture. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 6, 2014 Report Share Posted November 6, 2014 Yes, looks really ugly. Manual talk about it at page28 cleaning up messy scanned meshes Open project selection using Shift+M ------------------------------------------ This operation import the same model in sculpt room selecting without voxelization ------------------------------------------ May be to perform a manual cleanup is needed. -From my pov there isnt an automatic way... only craftman work- ------------------------------------------------------------------------------- Another post, same issue http://3d-coat.com/forum/index.php?showtopic=16325 Quote Link to comment Share on other sites More sharing options...
Member Sub-Zero Posted November 6, 2014 Author Member Report Share Posted November 6, 2014 (edited) Yes, I have opened it. But after repairing it in "surface mode" in voxel room - should I retopologize or no? As for painting - how can I save UV's? Or I shall unwrap it again? I don't want to repaint it completely, I'd like to fix only bad areas. Edited November 6, 2014 by Sub-Zero Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 6, 2014 Report Share Posted November 6, 2014 My job is to repair the geometry (not losing the texture coordinates the original model, had vertex paint color data when performed 3d scan ? You can transfer the existing surface color to a new a texture map, with no rework necessary. At retopo room Use the same mesh as retopomesh base modify the old mesh to follow the new model surface -if needed- and bake Quote Link to comment Share on other sites More sharing options...
Member Sub-Zero Posted November 7, 2014 Author Member Report Share Posted November 7, 2014 My job is to repair the geometry (not losing the texture coordinates) I'm not sure, my employers do not know, how to make it. They say: "Investigate" No, the model doesn't have vertex color. It's an OBJ file + MAT file + JPG texture. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 7, 2014 Report Share Posted November 7, 2014 Sorry im out of ideas but here some links to perform this task Transfer texture map http://3d-coat.com/forum/index.php?showtopic=8299 http://3d-coat.com/forum/index.php?showtopic=10373 Quote Link to comment Share on other sites More sharing options...
Member Sub-Zero Posted November 7, 2014 Author Member Report Share Posted November 7, 2014 And where can I read more about baking in 3DC? It's hard to make it out, so much parameters... Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 7, 2014 Report Share Posted November 7, 2014 manual page 144 or Official Youtube channel http://www.youtube.com/user/PILGWAY3DCoat Quote Link to comment Share on other sites More sharing options...
Member Sub-Zero Posted November 14, 2014 Author Member Report Share Posted November 14, 2014 I asked my employers to send me an example. The zbrush model they sent has very dense mesh (millions of poligons), and no textures, just polypaint (okay, I will use painting over voxels in 3dc instead). I begin working, this topic can be closed. Quote Link to comment Share on other sites More sharing options...
Javis Posted November 14, 2014 Report Share Posted November 14, 2014 Glad everything got sorted! Thanks for the update Sub-Zero. Quote Link to comment Share on other sites More sharing options...
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