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worldcrafter

messed up baking on thin objects

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Show your UVs and show the inner and outer cages you set up when baking. Also, the method of calculating the bake might improve if you select (in the drop down list) a Maya routine over the native 3DC routine that doesn't handle hard right angles as well.

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The uvs are shown in the picture above (the normalmap's texturemap) the cage is perfect as it is a very simple piece of geometry (the retopo is basically a cuboid)

 

 

 

Also, the method of calculating the bake might improve if you select (in the drop down list) a Maya routine over the native 3DC routine that doesn't handle hard right angles as well.

That fixed it, i changed to maya normals calculation method.

Could someone tell me all the differences between 3dcoat and Maya normals calculation method, and without getting to technical, give me an idea of how they work.

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