Advanced Member worldcrafter Posted November 24, 2014 Advanced Member Share Posted November 24, 2014 (edited) Hi, i want to make a seamless hex tile floor texture using the instancing tool, the problem is - unlike squares/bricks/rocks - all the hex tiles have to be the same size.so i cant squeeze the tiles in and make it up as i go along. I've sculpted all the tiles, but for the seamless texture creation to work, i need to find out the exact size they need to be (i want to fit 64+ (at-least) hextiles in the texture. could some 3dcoat maths guru work this out? My 2nd attempt As you can see I've still failed to get the right size or positioning of the hex tiles, Edited November 24, 2014 by worldcrafter Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 24, 2014 Share Posted November 24, 2014 - View 2D grip - Snap to 2D grid helps ? Quote Link to comment Share on other sites More sharing options...
Advanced Member worldcrafter Posted November 28, 2014 Author Advanced Member Share Posted November 28, 2014 (edited) square grid doesn't help with hexagons very well.. its really fiddly because the grid wont wont scale with camera zoom, and the grid snap doesn't apply to moving of my hexslab models. Edited November 28, 2014 by worldcrafter Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 28, 2014 Share Posted November 28, 2014 Grid lock is a new request feel free to add a +1 at Trello Quote Link to comment Share on other sites More sharing options...
Advanced Member worldcrafter Posted November 28, 2014 Author Advanced Member Share Posted November 28, 2014 (edited) can someone make a ti liable texture with hexagons.. i challenge you. it doesnt take long to place 6 or 8 hexagons on the 2X2 instanced mode and have a go, however i have tried for over an hour with no success in getting them to match up Edited November 28, 2014 by worldcrafter Quote Link to comment Share on other sites More sharing options...
Advanced Member worldcrafter Posted November 29, 2014 Author Advanced Member Share Posted November 29, 2014 I can use a reference image of a tillable hex texture. Thats kinda cheating but ohwell Quote Link to comment Share on other sites More sharing options...
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