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worldcrafter

help with tileable texture creation

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Hi, i want to make a seamless hex tile floor texture using the instancing tool, the problem is - unlike squares/bricks/rocks - all the hex tiles have to be the same size.so i cant squeeze the tiles in and make it up as i go along.

I've sculpted all the tiles, but for the seamless texture creation to work, i need to find out the exact size they need to be (i want to fit 64+ (at-least) hextiles in the texture.

could some 3dcoat maths guru work this out?

 

My 2nd attempt

2962o1x.png

As you can see I've still failed to get the right size or positioning of the hex tiles,

Edited by worldcrafter

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- View 2D grip

- Snap to 2D grid

 

helps ?

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square grid doesn't help with hexagons very well.. its really fiddly because the grid wont wont scale with camera zoom, and the grid snap doesn't apply to moving of my hexslab models.

Edited by worldcrafter

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can someone make a ti liable texture with hexagons.. i challenge you. it doesnt take long to place 6 or 8 hexagons on the 2X2 instanced mode and have a go, however i have tried for over an hour with no success in getting them to match up

Edited by worldcrafter

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