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worldcrafter

tileable sculpting "other than bricks" in 3dcoat

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Anyone ever managed to do tiled sculpting without seams in 3d coat?

The second post of THIS thread sows how he does it in zbrush.

 

If you 3d coat experts out there know this isn't possible yet, perhaps you can suggest software (that isn't zbrush) to do this?

thanks

Edited by worldcrafter

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One step closer to accomplishing tileable sculpting, is to sculpt on all instance volumes rather than just one (so the brush stroke can carry on to the next instance) anyone know how to do this?

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no it doesn't help, i know about the tiled box feature, but it doesnt work for sculpting (read this thread carefully please), only placing premade objects (bricks and stones)

this is partly because i cant sculpt on all the tiles, only one at a time meaning i cant sculpt to the edges of the tiles.

if you have used the mudbox tiling feature, you can see how easy it is to sculpt a seamless/tileable texture when you can edit all the tiles/instances at the same time as one.

Edited by worldcrafter

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