worldcrafter 5 Report post Posted December 6, 2014 (edited) Anyone ever managed to do tiled sculpting without seams in 3d coat? The second post of THIS thread sows how he does it in zbrush. If you 3d coat experts out there know this isn't possible yet, perhaps you can suggest software (that isn't zbrush) to do this? thanks Edited December 6, 2014 by worldcrafter Share this post Link to post Share on other sites
worldcrafter 5 Report post Posted December 7, 2014 One step closer to accomplishing tileable sculpting, is to sculpt on all instance volumes rather than just one (so the brush stroke can carry on to the next instance) anyone know how to do this? Share this post Link to post Share on other sites
Carlosan 2,559 Report post Posted December 7, 2014 Hi! This topic help ?http://3d-coat.com/forum/index.php?showtopic=16998&hl= Share this post Link to post Share on other sites
worldcrafter 5 Report post Posted December 8, 2014 (edited) no it doesn't help, i know about the tiled box feature, but it doesnt work for sculpting (read this thread carefully please), only placing premade objects (bricks and stones) this is partly because i cant sculpt on all the tiles, only one at a time meaning i cant sculpt to the edges of the tiles. if you have used the mudbox tiling feature, you can see how easy it is to sculpt a seamless/tileable texture when you can edit all the tiles/instances at the same time as one. Edited December 8, 2014 by worldcrafter Share this post Link to post Share on other sites