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Smooth not Smoothing


HonestAustin
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Dear 3DCoat Devs/Users,

 

When using the freeform ring primitive in 3DCoat it has hard edges near the inside of the ring. No matter what res+ it's at. and, I try to use the smooth tool to kind of smooth it down. But, unlike the rest of the primitives it does nothing on this one. changing brush size, brush, e.t.c. seems to have no effect. or any of the settings for smoothing. What can be going on? :(

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Maybe your resolution is to high.

I am sure it smooths your object, but it is to slow to see fast results.

 

Sorry Malo, I should of been more specific.

 

it smooths the object but WAY too much no matter what setting I have it on it degrades the object like I am pouring Acid on Clay. it just eats whatever object it touches.

Even with a Low-Poly Model. the primitive of Freeform Torus and Ring both have very sharp jagged edges which show up in the Model and in the 3D Printed Molds. Do you know how I can get the models to be smoother on the edges of the Torus and Ring without them turning jaggedy? Also, I tried seeing if increasing the resolution(res+) on the model takes it away or smooths the model better and it seems not to be doing either.

 

I know it's probably nothing wrong with the application just maybe me doing something wrong. But, I have no idea what I am doing that it is causing this :P So, any help would be appreciated! :D

 

Thanks Malo!

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Then it sounds like it is the opposit site.

You have to low resolution, and the smoothing is to strong, in high and low values.

Subdivide your model and smooth it. If it is to strong, then RES+ and so on.

 

There is nothing wrong with the App, thats true. It is only your knowledge and feelings of how things work in 3d coat.

If you have more knowledge, it gets easier for you.

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