New Member agamemnon Posted December 14, 2014 New Member Report Share Posted December 14, 2014 Hi, I just wanted to import a model I am making (in zBrush, uv+textures) but I am facing a "simple" problem wich is texture seems to be inversed in y. But I can' t find any solution to inverse it or to fix this issu into 3d Coat. I have noticed that the little windows named 'uv previsualisation' is empty. ps: in fact, I just wanted to make a retopo of this bust, but it looks complicated for me, I had to choose from the first window when 3d Coat is lauched, then another one after I choosed 'make retopo'. is it the right way to make a retopo ?manual I mean. Thank you by advance. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 15, 2014 Report Share Posted December 15, 2014 Hi At Zbrush Flip VThe Flip V button will flip the UV coordinates vertically. At 3DC you can flipY in any external paint app too Hope it help Quote Link to comment Share on other sites More sharing options...
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