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Import obj: texture inversed !


agamemnon
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Hi,

 

I just wanted to import a model I am making (in zBrush, uv+textures) but I am facing a "simple" problem wich is texture seems to be inversed in y.

But I can' t find any solution to inverse it or to fix this issu into 3d Coat.

I have noticed that the little windows named 'uv previsualisation' is empty.

 

ps: in fact, I just wanted to make a retopo of this bust, but it looks complicated for me, I had to choose from the first window when 3d Coat is lauched, then another one after I choosed 'make retopo'. is it the right way to make a retopo ?manual I mean.

 

Thank you by advance.

 

post-38876-0-91247100-1418596407_thumb.j

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