Advanced Member worldcrafter Posted December 16, 2014 Advanced Member Report Share Posted December 16, 2014 It exports color specular and emmisive maps, but occlusion maps would be awesome. (with and option for what detailed of occlusion bake you want) texturing tileable sculpts well is not really possible outside of 3d coat because it doesn't bake the occlusion for the sculpt. while it is possible to bake the occlusion seperately onto a retopo plane, it is really fiddly to allign it with the normal and depth amp from "export depth along y" Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.