Javis Posted February 18, 2015 Report Share Posted February 18, 2015 Painting/filling with bpr material with uv mapping won't work. Box mapping works ok. Serious bug if you ask me... I was showing 3dc pbr materials at work, I say: "and we can map by box mapping, and by uv-mapping... Oh wait... it will be fixed soon". Andrew I hope you will find time to resolve this bug. It hasn't been implemented yet. It's a place holder. Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted February 19, 2015 Contributor Report Share Posted February 19, 2015 It hasn't been implemented yet. It's a place holder. this is from Beta9 release notes: - Different preview introduced for planar/uv mapping of PBR materials. on my side preview works fine...but filling does not. So maybe only preview is implemented. Quote Link to comment Share on other sites More sharing options...
Javis Posted February 19, 2015 Report Share Posted February 19, 2015 this is from Beta9 release notes: - Different preview introduced for planar/uv mapping of PBR materials. on my side preview works fine...but filling does not. So maybe only preview is implemented. Indeed. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 19, 2015 Report Share Posted February 19, 2015 0001777: UV mapping method in PBR Material Editor not working any +1 is welcome Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 19, 2015 Report Share Posted February 19, 2015 Hi Javis spoke with Andrew about SSS Shader implementation too ? ty Quote Link to comment Share on other sites More sharing options...
Javis Posted February 19, 2015 Report Share Posted February 19, 2015 Hey Carlos! Last I heard, it was going to be implemented. I don't know when on that one though. I assume it will be with 4.5, and if not with it, shortly after. Quote Link to comment Share on other sites More sharing options...
Javis Posted February 19, 2015 Report Share Posted February 19, 2015 The Sampler tool in the paint room (with the V key) instantly crashes 3DC in 4.5 beta 12A. I'm on Win7 64bit. Can anyone else confirm? Thanks. Quote Link to comment Share on other sites More sharing options...
Member phrase Posted February 19, 2015 Member Report Share Posted February 19, 2015 The Sampler tool in the paint room (with the V key) instantly crashes 3DC in 4.5 beta 12A. I'm on Win7 64bit. Can anyone else confirm? Thanks. Works without a problem for me. Win 7 Pro x64 Quote Link to comment Share on other sites More sharing options...
Javis Posted February 19, 2015 Report Share Posted February 19, 2015 Thanks phrase. I'll try a fresh install/configs. Andrew, copying a channel (in this case glossiness) to another channel, is still not working. Quote Link to comment Share on other sites More sharing options...
Member Lobito Posted February 19, 2015 Member Report Share Posted February 19, 2015 Yes, also had that crash with the V key. I'm having this same issue with the last 2 betas, reported the bug. Win 7 Pro x64 Quote Link to comment Share on other sites More sharing options...
Advanced Member JoseConseco Posted February 19, 2015 Advanced Member Report Share Posted February 19, 2015 On beta 12 'V' works ok. I don't have 12a yet. Will there be a way to share pbr materials with others? I guess pbr material would be required to have ability to pack images into itself, to make it work. Right now material contains just absolute path to texture, so it would be broken for other person, who doesn't have original textures. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 19, 2015 Report Share Posted February 19, 2015 Do you use Create Extension ? 3DC let to export PBR folders -------------------------------------- V key and sampler tool Works without a problem, no crash Quote Link to comment Share on other sites More sharing options...
Advanced Member BurrMan Posted February 20, 2015 Advanced Member Report Share Posted February 20, 2015 Pffffttt... SMH......... Quote Link to comment Share on other sites More sharing options...
Advanced Member JoseConseco Posted February 20, 2015 Advanced Member Report Share Posted February 20, 2015 (edited) Thx carlosan. Extension export works great. Option to share individual material, instead whole folder would be great, but the way it is now is good enough. BTW. does painting straight line in vertical or horizontal direction works for others? Because when I hold shift, line is aligned to horizontal/vertical position, but after click, it is not aligned to preview. Edited February 20, 2015 by JoseConseco Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 20, 2015 Report Share Posted February 20, 2015 first need to click then hold shift then move the mouse to paint straight line in 45grds, vertical or horizontal direction Test using hold shift test using vertex line Quote Link to comment Share on other sites More sharing options...
Advanced Member JoseConseco Posted February 20, 2015 Advanced Member Report Share Posted February 20, 2015 The thing is, yellow line with preview of stroke direction works ok, but the actual stroke is performed to cursor (white dot on image below) and do not follow yellow one. Quote Link to comment Share on other sites More sharing options...
PolyHertz Posted February 20, 2015 Report Share Posted February 20, 2015 BTW. does painting straight line in vertical or horizontal direction works for others? Because when I hold shift, line is aligned to horizontal/vertical position, but after click, it is not aligned to preview. Can confirm, It's broken. Quote Link to comment Share on other sites More sharing options...
Advanced Member JoseConseco Posted February 20, 2015 Advanced Member Report Share Posted February 20, 2015 reported here Quote Link to comment Share on other sites More sharing options...
Javis Posted February 20, 2015 Report Share Posted February 20, 2015 Yes, also had that crash with the V key. I'm having this same issue with the last 2 betas, reported the bug. Win 7 Pro x64 It's still happening for me as well, even with a fresh install/configs. For what it's worth, it does also happen with the Sampler tool, just not every time like when using the V key. Quote Link to comment Share on other sites More sharing options...
Advanced Member JoseConseco Posted February 20, 2015 Advanced Member Report Share Posted February 20, 2015 first need to click then hold shift then move the mouse to paint straight line in 45grds, vertical or horizontal direction Test using hold shift Straight.jpg test using vertex line VERTEXLINES.jpg Ah. Ok I see. Shift works ok. I was using Vertex line, and it is not possible to snap 45deg. I'm not sure if it is a bug or vertex line dosn't support snap. Thx for help Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 21, 2015 Report Share Posted February 21, 2015 I found another bug (?)Try to paint a Straight line using vertexline over a curved surface (sphere)the paint is not following the contour, only first and end point are painted.Vertex curve same thing.How is supposed to work ? Quote Link to comment Share on other sites More sharing options...
Advanced Member JoseConseco Posted February 21, 2015 Advanced Member Report Share Posted February 21, 2015 I think this is how it is supposed to work. It is similar to how zbrush is doing it with spline type - straight line. Quote Link to comment Share on other sites More sharing options...
Javis Posted February 21, 2015 Report Share Posted February 21, 2015 Yeah that's normal. Use the curved version of the spline and place more verts to get coverage. Quote Link to comment Share on other sites More sharing options...
Member schetinind Posted February 22, 2015 Member Report Share Posted February 22, 2015 I found another bug (?) Try to paint a Straight line using vertexline over a curved surface (sphere) the paint is not following the contour, only first and end point are painted. Vertex curve same thing. How is supposed to work ? vl1.jpgvl2.jpgvl3.jpgvl4.jpg vc1.jpgvc2.jpg Try turn of Stady Stroke Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted February 22, 2015 Contributor Report Share Posted February 22, 2015 Andrew,as much as I like Antibump(its fantastic).. on a 2 mil mesh(with symmetry on) at not so large radius I get 15-20 fps ....i can feel my stylus nib chipping away like an eraser... I just cannot really use it comfortably and its a shame because its really the best smoothing available. Again,maybe my hardware is just too weak (gtx 660,16g ram,I7 3.6ghz...) but mesh is just 2 million polys... (symmetry seem to really have a deep impact on performance,I wish one day you will find a way to improve this.) Smoothing in proxy mode is not solution either as remnants of the smoothed details reappear in the projection (anyway,it is correct behavior of proxy mode). Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted February 22, 2015 Advanced Member Report Share Posted February 22, 2015 (edited) Where is this Antibump to be found? o there, in the topmenu sorry. There are smoothes ( smoothies?) allover now. There is only one real antibump that always works even on the worst maltreated topology and that is voxelize/smooth and back to surface mode. Edited February 22, 2015 by spacepainter Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted February 23, 2015 Contributor Report Share Posted February 23, 2015 Where is this Antibump to be found? o there, in the topmenu sorry. There are smoothes ( smoothies?) allover now. There is only one real antibump that always works even on the worst maltreated topology and that is voxelize/smooth and back to surface mode. well, if user want to smooth anything locally its not gonna work ...also its gonna destroy most of the Liveclay details all over my model unless I voxelize to a ridiculously high polycount.Antibump is really stellar its maybe just that I need to upgrade my hardware as it seems Im the only one having performance issues with it.... 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member stusutcliffe Posted February 23, 2015 Advanced Member Report Share Posted February 23, 2015 I just did a really quick rough and ready test Artman, I used the complete Mannequin figure at about 6.5 mill , antibump at 10 dia , frame rate went to about 30 and the brush went slightly jerky. But I found this acceptable for me .Made the brush 3 and it performed fine. My computer is about 7 years old ( dont laugh) Quad core , and an old nvidia card from then. Your hardware sounds like a Hal 9000 compared to mine! Maybe it isnt that? Been lovin' your "trim" tool this week by the way Artman! And 3dCoats been performing great, only a couple of stumbles . I've been doing my biggest ever "build" and I keep expecting it to fall over . But I think I will need to split up the scene when I start doin' the colouring in! 1 Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted February 23, 2015 Contributor Report Share Posted February 23, 2015 I just did a really quick rough and ready test Artman, I used the complete Mannequin figure at about 6.5 mill , antibump at 10 dia , frame rate went to about 30 and the brush went slightly jerky. But I found this acceptable for me .Made the brush 3 and it performed fine. My computer is about 7 years old ( dont laugh) Quad core , and an old nvidia card from then. Your hardware sounds like a Hal 9000 compared to mine! Maybe it isnt that? Been lovin' your "trim" tool this week by the way Artman! And 3dCoats been performing great, only a couple of stumbles . I've been doing my biggest ever "build" and I keep expecting it to fall over . But I think I will need to split up the scene when I start doin' the colouring in! Thanx,glad you like Trim preset..I still like it much more over any flattenclay variation I tried. Thanx for testing too, I did same test just to compare with you and on full Mannequin ,6.5mil with 10 radius (and Sym on)I get between 10 to 20 fps. Its really uncomfortable to use for me while sculpting...I feel like Im doing manual polishing with sandpaper... Strangely radius does not seem so important...sometimes even smaller radius I get lower fps.My hardware is really not that strong....gtx 660 is pretty lowend..... I'll revert to TangentSmooth strong and maybe try antibump again if I ever upgrade my rig (which is not going to be anytime soon) . Quote Link to comment Share on other sites More sharing options...
Advanced Member wilson66 Posted February 23, 2015 Advanced Member Report Share Posted February 23, 2015 Paint room: feature 'distort image' (preview options window) unusable. Problem: image is distorted in a weird, uncontrollable way. When you try to distort e.g. left side of the image, the opposite side of the image is distorted as well although it is way outside the brush radius. Quote Link to comment Share on other sites More sharing options...
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