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V4.5 BETA (experimental)


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AUTOPO still needs some more attention. I try to make some simple shapes to make AUTOPO but it fails all the time. For example, I merged sphere and box together (not symmetrical) and try to make AUTOPO for this shape. Sphere part has open or intersecting polygons all the time. I try to make it without marking high density and without guides.

 

Clipboard03.png

Edited by Vipera
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AUTOPO still needs some more attention. I try to make some simple shapes to make AUTOPO but it fails all the time. For example, I merged sphere and box together (not symmetrical) and try to make AUTOPO for this shape. Sphere part has open or intersecting polygons all the time. I try to make it without marking high density and without guides.

 

Clipboard03.png

 

Hm.. What about this? Something you expect?

:)

 

post-955-0-65374600-1435928028_thumb.jpg

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Ty for sharing Taros

 

i have questions about this settings.

 

- How can i get Crease Angle to respect the model edgeflow ?

Could CA be able to analyze the curvature -vertex ratio- of the model ?

post-10142-0-56475100-1435968145_thumb.j

 

- Density of quads generated automatically using local cuvature

I need density variation, but cant get it work detecting the edgeflow.

post-10142-0-52460500-1435968157_thumb.j

 

Do you have any hints too ?

 

creaseAngle.gif

ty !

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  • Advanced Member

Ty for sharing Taros

 

i have questions about this settings.

 

- How can i get Crease Angle to respect the model edgeflow ?

Could CA be able to analyze the curvature -vertex ratio- of the model ?

attachicon.gifCA.jpg

 

 

 

 

Carlosan where did you get that special Hard Edge Retopo window from?

 

 

And...uh..wow

 

65QMFtk.jpg

Edited by L'Ancien Regime
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Hi !

you need to change this:

Voxelize before quadrangulation = off

 

side note:

a detailed guide about every setting, how they work and how different values change the topology result -with graphical example- will be very welcome (and could help a lot to avoid trial and error)

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Please remind what do you mean, there was so many fixes that possibly I missed in the list.

 

 

For what it's worth, I was able to check this build, and the bug is fixed. Thanks!

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  • Contributor

Very useful indeed.

 

Results are better and with better topology.

 

It needs some polish and i truly believe that its a very very good start against ...... you know what.

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Nice job, thanks for sharing! I was surprised at the tip, "Never use “decimate model” values over 50." as I often use it at 80 but I'll follow your advice in future.

It is an advice by Andrew. I have made some further tests and it is really better to not to set higher values.

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Ty for sharing Taros

 

i have questions about this settings.

 

- How can i get Crease Angle to respect the model edgeflow ?

Could CA be able to analyze the curvature -vertex ratio- of the model ?

attachicon.gifCA.jpg

 

- Density of quads generated automatically using local cuvature

I need density variation, but cant get it work the edge detection.

attachicon.gifAD.jpg

 

Do you have any hints too ?

 

creaseAngle.gif

ty !

I will make some more tests soon but I guess the new routine should actually already follow the edges very good and produce nice polyflows without any further settings.
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Could you please take a time to perform some test using the default bust ?

 

im selecting the bust, merging sub-tree and performing autoretopo... but cant get a good edgeflow* detection.

* Its a low poly retopo test

 

ty !

 

post-10142-0-88268000-1436014761_thumb.jpost-10142-0-20833600-1436014761_thumb.jpost-10142-0-52170300-1436014760_thumb.j

 

Note

using your settings i get this - 1000polys - 4ngons

post-10142-0-64435800-1436015407_thumb.j

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back to testing again :D

 

TY TAROS !!!

 

//edit

some new test with a voxel layer model

- no more spiral loops = soooo good

- some edge loops here and there, need to perform more test

- hand details lost > is auto-density influence multiplier working ?

- with Hardsurface retopology = on

cant see differences when change crease angle value

post-10142-0-09123400-1436020434_thumb.j

post-10142-0-92347500-1436020436_thumb.j

post-10142-0-87130100-1436020438_thumb.j

post-10142-0-25216000-1436020442_thumb.j

post-10142-0-99026500-1436020443_thumb.j

post-10142-0-42020700-1436020447_thumb.j

post-10142-0-56760400-1436020584_thumb.j

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My observation is that surface mode has big potential with the new autopo routine.

Look at the ears in my example. The bottom model has a better polyflow and distribution than the top one. The top model is based on voxels, the bottom one on surface mode.

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wow, you right !!

Surface > Voxel for autoretopo tool

 

same test with a Layer Surface model -using the same settings before-

 

note: 7stars - edge broke = no good

post-10142-0-22497600-1436020873_thumb.j

 

//edit

was performing better test result, see some post below this one

 

old test pics

post-10142-0-24702600-1436020740_thumb.j

post-10142-0-77238300-1436020742_thumb.j

post-10142-0-09252300-1436020746_thumb.j

post-10142-0-94874900-1436020748_thumb.j

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  • Advanced Member

I'd really like to hear from  Andrew and Raul about just what it is they've done to improve things so much. It's really amazing. I've being doing all sorts of goofy tests late last night and this thing is amazing.

 

Also is it my imagination or are voxel sculpts more refined  looking in the display. Somehow 3d Coat voxel sculpts look an order of magnitude better.

Edited by L'Ancien Regime
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I recommend CaptureDetails = 50 and Auto density = 1

On my tests it gives best results. In some cases you need to raise CaptureDetails to bigget values, but raising leads to more stars.

What was generally done - more smart curvature field calculation + better stability of solution + stars reconstruction (whenever possible).

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I absolutely agree. Having presets for at least some basic types of situations, and the ability to share them, users will not have to do so much guess work.

 

Andrew I would like to save settings for different situations. This would be great.

 

 

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In the meantime I've made more tests and I think I have very good settings for the current version. Try this, it works well for low poly models too:

Capture details: 50% (The higher your Poly count, the higher details can be. But try it careful and start always at 50%)

Auto density influence modifier: 1

Voxelize Before Quadrangulation: on

Voxelized object poly count: Start at 50% of your high resolution model in rounded thousands. My max value was 3.000 when the mesh began to get worse. My mesh has 5.8 million polys and a value of 2.000 was the best one.

 

Decimate if above: on

Decimate model value: 100

 

Smooth resulting mesh: off

 

No density set needed. No guides needed.

I got really impressive results with this settings.

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