Advanced Member Vipera Posted July 21, 2015 Advanced Member Report Share Posted July 21, 2015 (edited) 3DC 3.05.07 works fine on GTX 660 Ti with drivers 353.30 on my work machine with Windows 7. Edited July 21, 2015 by Vipera Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted July 21, 2015 Reputable Contributor Report Share Posted July 21, 2015 3DC 3.05.07 works fine on GTX 660 Ti with drivers 353.30 on my work machine with Windows 7. Not on my GTX 580 with 353.30. Renders all black Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted July 21, 2015 Reputable Contributor Report Share Posted July 21, 2015 Anybody else with a Fermi card (GTX 4xx or 5xx)? ...having an all black result. Quote Link to comment Share on other sites More sharing options...
Advanced Member wilson66 Posted July 21, 2015 Advanced Member Report Share Posted July 21, 2015 Reverted back to nVidia driver 352.84 (Geforce GTX 680) and put the opencl.dll files from the public google folder into the 3DCoat installation folder. Working now, thanks. Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted July 21, 2015 Contributor Report Share Posted July 21, 2015 GTX 470 350.12 everything works fine except this memory leak that eats my ram in seconds and i cant open my scenes at all. Can someone point me to the previous version so i can download it please? Thank you. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 21, 2015 Report Share Posted July 21, 2015 Windows [4.5.x]: Google drive mirror 1 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted July 21, 2015 Contributor Report Share Posted July 21, 2015 Much appreciated Carlos , but i dont see 4.5.06A that i was looking for.... Quote Link to comment Share on other sites More sharing options...
Member Dirceu Franco Posted July 21, 2015 Member Report Share Posted July 21, 2015 I think it was not the version 6A http://www.3d-coat.com/files/3d-Coat-V4_5-06-64.exe 1 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted July 21, 2015 Contributor Report Share Posted July 21, 2015 Thank you very very much. Quote Link to comment Share on other sites More sharing options...
Advanced Member Boonta Posted July 21, 2015 Advanced Member Report Share Posted July 21, 2015 can anyone reproduce this? 0001970: Stencil More features fail to display or affect the stencil image. http://3d-coat.com/mantis/view.php?id=1970 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted July 21, 2015 Reputable Contributor Report Share Posted July 21, 2015 can anyone reproduce this? 0001970: Stencil More features fail to display or affect the stencil image. http://3d-coat.com/mantis/view.php?id=1970 It isn't a bug. Stencils have never had that functionality....although I have asked Andrew for it repeatedly. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted July 21, 2015 Report Share Posted July 21, 2015 Doing a little auto retopo on a project and I notice when I use the Hard Surface option especially with Smooth Resulting Mesh on, it makes an awful mess of the polygons. I'm not sure if this is new, I've never really tried the Hard Surface option before. Quote Link to comment Share on other sites More sharing options...
Advanced Member Boonta Posted July 21, 2015 Advanced Member Report Share Posted July 21, 2015 (edited) ugh ok cheers AbnRanger. seems like a cool feature to have. similar to editing alpha's etc in zbrush. Well i put a mantis request in so hopefully it will get addressed in the future. I really hope paintroom will get a solid pass on it soon. There is still a long way to go and substance painter is fast catching up. Freezing is still messed up in PBR viewport. cant hide the mask or remove the harsh black visual look. viewpoint rendering improvements, brushes, adjustments etc. ive been documenting improvments/bugs here throw in your suggestions AbnRanger/others if u have any: Paintroom Improvements/Bugs: http://3d-coat.com/forum/index.php?showtopic=14837 Edited July 21, 2015 by Boonta Quote Link to comment Share on other sites More sharing options...
Javis Posted July 21, 2015 Report Share Posted July 21, 2015 It isn't a bug. Stencils have never had that functionality....although I have asked Andrew for it repeatedly. That's incorrect, they did have that functionality. It is broken, and has been broken for some time. I reported this to Andrew a long time ago. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted July 21, 2015 Reputable Contributor Report Share Posted July 21, 2015 That's incorrect, they did have that functionality. It is broken, and has been broken for some time. I reported this to Andrew a long time ago. You are wrong. It hasn't had that functionality FOR YEARS. I know cause I have asked Andrew personally multiple times for it. Only materials had it. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted July 21, 2015 Reputable Contributor Report Share Posted July 21, 2015 Let me re-phrase that....MASKS (now called STENCILS) NEVER HAD the options available in the MORE section of Preview Options Panel. I explained to Andrew repeatedly that we needed it to adjust the brightness and contrast like we can with the MATERIALS pallet. It has fallen on deaf ears, thus far. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted July 21, 2015 Reputable Contributor Report Share Posted July 21, 2015 We also need the ability to turn Tiling off with Stencils, like we can with Smart Materials. This is part of what I was saying about inconsistency between like tools, throughout 3D Coat. FFD lattices in the Pose tool don't have the same ability to add an arbitrary number of control points, like one has in the Primitives tool. The TRANSFORM gizmos in the Sculpt and Retopo Room are drastically different than the old ones in the Tweak Room. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 21, 2015 Report Share Posted July 21, 2015 Sorry but... its a bug or feature request ? i need to confirm the status in Mantis ty in advance Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted July 22, 2015 Reputable Contributor Report Share Posted July 22, 2015 Sorry but... its a bug or feature request ? i need to confirm the status in Mantis ty in advance Should be a feature request ....thanks. Quote Link to comment Share on other sites More sharing options...
Advanced Member wilson66 Posted July 22, 2015 Advanced Member Report Share Posted July 22, 2015 AO calculation in newest beta often produces extremely splotchy, unusable result: What could be the reason? Quote Link to comment Share on other sites More sharing options...
Advanced Member Vipera Posted July 22, 2015 Advanced Member Report Share Posted July 22, 2015 AO calculation in newest beta often produces extremely splotchy, unusable result: What could be the reason? Could you try to scale your model up and bake AO again for the test, please? Quote Link to comment Share on other sites More sharing options...
Advanced Member Boonta Posted July 22, 2015 Advanced Member Report Share Posted July 22, 2015 (edited) Can you please make brush rotation stored PER BRUSH and not global ?? additional request bring the brush system closer to the feel and customizational abilities of photoshop. Edited July 22, 2015 by Boonta Quote Link to comment Share on other sites More sharing options...
Javis Posted July 23, 2015 Report Share Posted July 23, 2015 Sorry but... its a bug or feature request ? i need to confirm the status in Mantis ty in advance Considering it's a broken feature, it's a bug. Don doesn't recall correctly. Not sure why he's making such a big deal about it. Quote Link to comment Share on other sites More sharing options...
Taros Posted July 23, 2015 Report Share Posted July 23, 2015 Can you please make brush rotation stored PER BRUSH and not global ?? additional request bring the brush system closer to the feel and customizational abilities of photoshop. You can store the brush rotation angle already in the presets. It is a good way to store the rotation global, as long as you don't save your brush. This is not photoshop but works more flexible. There is a difference between the "Alphas" tab and the Presets window. The alphas store just the brush tip image, NOT the brush options! Just for understanding. Don't interchange this please. The different brushes you know from photoshop are actually stored in the Presets window in 3D-Coat. In 3D-Coat you have the additional functionality to change the brush tip on the fly by selecting a different alpha image in the "Alphas" tab. After an Alpha selection you get a new brush tip but don't loose your individual brush options. And if you like your selected brush, you can save it in the Presets window for every day use. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted July 23, 2015 Author Report Share Posted July 23, 2015 AO calculation in newest beta often produces extremely splotchy, unusable result: What could be the reason? Please send model to support@3d-coat.com and to AO programmer - carrots@v7.net.ua Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted July 23, 2015 Contributor Report Share Posted July 23, 2015 Oooooooooo, Javis! It only takes a tiny spark. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted July 23, 2015 Reputable Contributor Report Share Posted July 23, 2015 I tested on both 4.0 and 4.1 and neither work....just. like. I. said. However, I stumbled upon a hack/trick to make it work! Click on a Smart Material > click on the MORE button in the Preview Options panel. Leave it open. Now, click on a Stencil, and magically the MORE button stays open. Nevertheless, this needs to be fixed, as it is important in some cases, to adjust the brightness or contrast. 4.0 https://vimeo.com/134352514 4.1 https://vimeo.com/134354919 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member Boonta Posted July 23, 2015 Advanced Member Report Share Posted July 23, 2015 (edited) You can store the brush rotation angle already in the presets. It is a good way to store the rotation global, as long as you don't save your brush. This is not photoshop but works more flexible. There is a difference between the "Alphas" tab and the Presets window. The alphas store just the brush tip image, NOT the brush options! Just for understanding. Don't interchange this please. The different brushes you know from photoshop are actually stored in the Presets window in 3D-Coat. In 3D-Coat you have the additional functionality to change the brush tip on the fly by selecting a different alpha image in the "Alphas" tab. After an Alpha selection you get a new brush tip but don't loose your individual brush options. And if you like your selected brush, you can save it in the Presets window for every day use. ohhh interesting... ill check this out. i think ive been coming at the brushes totally from the wrong perspective. it was weird though how 99% of the options were tied to the alpha except for rotation. i still feel there are certain options that photoshop has for brushes that could be nice to see in 3d coats paintroom brushes. photoshop defiantly has a nicer "feel" + a few advanced features for its brush toolset. dual brush texture advanced shape dynamics (angle jitter for example doesnt work as nicely as in photoshop. its to random and at 0% variation no effect is made via pressure of the pen no where near as nice of a flow ) etc. etc Edited July 24, 2015 by Boonta Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted July 23, 2015 Reputable Contributor Report Share Posted July 23, 2015 Out of some head butting we get a work around for the stencils and hopefully we get it as a feature... Quote Link to comment Share on other sites More sharing options...
Member jdoublej Posted July 23, 2015 Member Report Share Posted July 23, 2015 I think proxy reduction is a great thing...the main issue (besides exploding if you use the scratches tools) is that decimation doesn't faithfully propagate back up to the original sculpt whatever sculpting you do in that mode generally gets washed out too much...so 'reduction' is a better option,..the only problem with that is that 2x is often still too low poly for most things other than macro changes...and it doesn't take into account whatever tessellation happens from remove stretching or live clay...if this aspect of 3d coat can be improved to account for these issues...i think it would be a HUGE upgrade,..i think everyone who loves subdivisions in zbrush would find a lot of interest in this. I know this is probably a tough thing to work on; perhaps a good compromise would be to allow for reduction options less than 2x, like 1.2, etc....I'm not a programmer I dont know if this is even possible,..but if it is that would be great. thanks, -Josh Quote Link to comment Share on other sites More sharing options...
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