Taros 370 Report post Posted March 14, 2016 Oh dear... can not move into render room anymore. 3D-Coat crashes always because realtime render was set permanently after the last crash. Now it tries to render in realtime when I switch to the render room in any scene and crashes instantly. To others: Don't use realtime render in v 4.5.30 !!! 1 Share this post Link to post Share on other sites
AbnRanger 1,537 Report post Posted March 14, 2016 Oh dear... can not move into render room anymore. 3D-Coat crashes always because realtime render was set permanently after the last crash. Now it tries to render in realtime when I switch to the render room in any scene and crashes instantly. To others: Don't use realtime render in v 4.5.30 !!! Chris, you should close your app > delete all the .xml files in your "MyDocs/3D Coat directory > reinstall > update your graphics card driver. It's either a messed up .xml file or a bad driver. Realtime render works just fine for me (4.5.30 CUDA 64 DX/Windows) 1 Share this post Link to post Share on other sites
Michaelgdrs 742 Report post Posted March 14, 2016 Confirmed as well , sorry Chris Share this post Link to post Share on other sites
haikalle 307 Report post Posted March 14, 2016 (edited) I remember I had a render crash once when I opened a very old file and tried to render it. After deleting .xml files I haven't seeing that bug anymore. To me 4.5.30 feels really great in every aspect. Edited March 14, 2016 by haikalle Share this post Link to post Share on other sites
Taros 370 Report post Posted March 14, 2016 Chris, you should close your app > delete all the .xml files in your "MyDocs/3D Coat directory > reinstall > update your graphics card driver. It's either a messed up .xml file or a bad driver. Realtime render works just fine for me (4.5.30 CUDA 64 DX/Windows) Thank you guys. I guess I have to do this as long as there is no regular windows installer for 3D-Coat. Please vote for a better transform tool: http://3dcoat.com/forum/index.php?showtopic=19028 Attached my proposal. Share this post Link to post Share on other sites
Vipera 21 Report post Posted March 14, 2016 3DC crashes if I leave it open when my PC turns display off due to the power safe mode. When I returned my PC back from the safe mode I got an error message about 3DC crash. I worked in 3DC_DX64bit_CUDA in paint room. Windows 7, Video card Quadro K5000, driver version 354.42. This crash happened in few last versions too but I rare use 3DC at this moment. Can someone confirm this bug, please? Share this post Link to post Share on other sites
hagenomyia 22 Report post Posted March 14, 2016 (edited) Hi.I was corrected the value of the shader for modeling .I was prepared for modeling the HDR .https://drive.google.com/open?id=0ByfoaJzFSBD8ajFLdnhxeThlY1EEnjoy. Koji Edited March 14, 2016 by hagenomyia 1 Share this post Link to post Share on other sites
Amir 0 Report post Posted March 15, 2016 Hello, There seem to be a bug in 4.5.29 and 4.5.30 related to sampling the ambient occlusion for masking smart materials or brush strokes in the paint room. Can be reproduced when painting vertex colors on a dense mesh. Smart material which use "More on shadow" or "More on Lit" do not function properly. Share this post Link to post Share on other sites
b33nine 21 Report post Posted March 16, 2016 Hi. I was corrected the value of the shader for modeling . I was prepared for modeling the HDR . https://drive.google.com/open?id=0ByfoaJzFSBD8ajFLdnhxeThlY1E Enjoy. Koji Hey Koji, These shaders look great. However I was only able to get 1 or 2 of them to load correctly. Anyone have suggestions for getting them running correctly? Share this post Link to post Share on other sites
gbball 202 Report post Posted March 16, 2016 Hello, There seem to be a bug in 4.5.29 and 4.5.30 related to sampling the ambient occlusion for masking smart materials or brush strokes in the paint room. Can be reproduced when painting vertex colors on a dense mesh. Smart material which use "More on shadow" or "More on Lit" do not function properly. I experienced this aswell with the a couple of the default pbr materials that require AO. I only noticed on the metal shaders, but didn't test extensively. Share this post Link to post Share on other sites
Andrew Shpagin 1,463 Report post Posted March 16, 2016 4.5.31 [beta] - BIG library of primitives released, includes spirals, screws, etc. - Corrected diffuse component rendering. It result with more contrast and pretty lighting. Now PBR looks really better and is well compatible with other engines. - Rendering quality in render room improved. Now all samples are summarized with gamma correctio that leads to much better visual result. - "Conform retopo" improved - Undo works correctly and reropo mesh visible during transformations. - Crash in render room fixed. - faster initial loading - faster switching between panoramas - several new studion - like greyscale panoramas. 4 Share this post Link to post Share on other sites
Zafio 2 Report post Posted March 16, 2016 Hi, 4.5.31(64bit) is only 65mb. Tried to wait some minutes in case it was still uploading, but it's still 65mb. Share this post Link to post Share on other sites
gbball 202 Report post Posted March 16, 2016 I'm only getting a 65mb download for the 64bit link. Also it still says 4.5.30 on the first page. I'm downloading the the 32bit build because I can't wait to try it out! Share this post Link to post Share on other sites
StriderX 1 Report post Posted March 16, 2016 The google mirror looks like it has the correct size (562 MB) 1 Share this post Link to post Share on other sites
hagenomyia 22 Report post Posted March 16, 2016 Hey Koji, These shaders look great. However I was only able to get 1 or 2 of them to load correctly. Anyone have suggestions for getting them running correctly? Hi,b33nine . https://youtu.be/WKV3EB2xTDQ I made the video . Video is Japanese . Sorry... But , I think you guys can understand . Koji 1 Share this post Link to post Share on other sites
Andrew Shpagin 1,463 Report post Posted March 16, 2016 I set correct link for 64 bit build, added mirror. Excuse for inconvenience. 2 Share this post Link to post Share on other sites
Carlosan 2,491 Report post Posted March 16, 2016 new primitives are great ! but click to place is working ? Share this post Link to post Share on other sites
Michaelgdrs 742 Report post Posted March 17, 2016 Thank you for the update Andrew , will test in a bit. Share this post Link to post Share on other sites
Michaelgdrs 742 Report post Posted March 17, 2016 Voxel room , while using moving tool , undo stopped working. Share this post Link to post Share on other sites
Andrew Shpagin 1,463 Report post Posted March 17, 2016 Voxel room , while using moving tool , undo stopped working.I checked, but everything works as expected. Are there steps to reproduce? Share this post Link to post Share on other sites
Michaelgdrs 742 Report post Posted March 17, 2016 Greetings Andrew , I res up 2 or 3 times , sculpted and then re sampled down (what i usually do in everyday workflow ). After that i started moving the voxels based on an image to fit it a bit better , did a couple mistakes and i undo. On the 2nd or 3rd undo it stopped going back. Saved and exited scene. On re open everything was fine. Happen twice today. Share this post Link to post Share on other sites
haikalle 307 Report post Posted March 17, 2016 (edited) With the latest beta. Zooming in render room creates ghosts when you use realtime renderer and have orthographic projection. Also I had one renderer crash while testing the latest beta but I wasen't able to repeat it yet. It would be nice to have basic color tone settings in render room. Stronger blacks and whites would really give some extra to your sculpts. Edited March 17, 2016 by haikalle Share this post Link to post Share on other sites
Frimasson 25 Report post Posted March 17, 2016 The shading in 4.5.31 in nice. Thanks Andrew Share this post Link to post Share on other sites
ajz3d 786 Report post Posted March 17, 2016 I really like the new lighting and conform to retopo improvements! Share this post Link to post Share on other sites
ajz3d 786 Report post Posted March 17, 2016 Hi. I'm not sure if I already described the bug here, but in case I didn't, there are some strange issues going on with the Pose tool when you try to deform an object that intersects with one of the main world planes. pose_problem.jpg On the image below I moved the object a little bit off the XZ plane, towards the -Y, and then posed it: pose_problem2.jpg http://3dcoat.com/mantis/view.php?id=2095 Share this post Link to post Share on other sites