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Andrew Shpagin

V4.5 BETA (experimental)

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Hey!

 

It's under Textures>Import>Normal Map

Hey Javis.

Unfortunately, it looks like this one is for tangent-space normal maps only.

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I was showing 3dc pbr materials at work, I say:

"and we can map by box mapping, and by uv-mapping... Oh wait... it  will be fixed  soon". Andrew I hope you will find time to resolve this bug.

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Hey Javis.

Unfortunately, it looks like this one is for tangent-space normal maps only.

 

You want to import World/Object space? Textures>Import>World Space Normal Map

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Ah ok, that's for the best I'd say.

 

The retopo room could certainly use work, but would rather Andrew not jump ship from the Paint room while am still waiting for/expecting various improvements (*cough* masks *cough*).

 

I spoke with Andrew. Masks will get attention soon. Here is the general order:

 

  1. PBR
  2. Auto Retopology
  3. Then probably layer masks

Andrew will no doubt correct me if he wants to to differently. :)

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Painting/filling with bpr material with uv mapping won't work. Box mapping works ok. Serious bug if you ask me...

 

 

I was showing 3dc pbr materials at work, I say:

"and we can map by box mapping, and by uv-mapping... Oh wait... it  will be fixed  soon". Andrew I hope you will find time to resolve this bug.

 

 

It hasn't been implemented yet. It's a place holder.

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It hasn't been implemented yet. It's a place holder.

this is from Beta9 release notes:

- Different preview introduced for planar/uv mapping of PBR materials.

 

on my side preview works fine...but filling does not. So maybe only preview is implemented.

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this is from Beta9 release notes:

- Different preview introduced for planar/uv mapping of PBR materials.

on my side preview works fine...but filling does not. So maybe only preview is implemented.

Indeed.

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Hi Javis

 

spoke with Andrew about SSS Shader implementation too ?

 

ty

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Hey Carlos!

 

 

Last I heard, it was going to be implemented. I don't know when on that one though. I assume it will be with 4.5, and if not with it, shortly after.

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The Sampler tool in the paint room (with the V key) instantly crashes 3DC in 4.5 beta 12A. I'm on Win7 64bit. Can anyone else confirm? Thanks.

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The Sampler tool in the paint room (with the V key) instantly crashes 3DC in 4.5 beta 12A. I'm on Win7 64bit. Can anyone else confirm? Thanks.

 

Works without a problem for me. Win 7 Pro x64

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Thanks phrase. :) I'll try a fresh install/configs.

 

 

Andrew, copying a channel (in this case glossiness) to another channel, is still not working.

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On beta 12   'V' works ok.  I don't have 12a yet.

Will there be a way to share pbr materials with others? I guess pbr material would be required to have ability to pack images into itself, to make it work.  Right now material contains just absolute path to texture, so it would be broken for other person, who doesn't have original textures. 

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Do you use Create Extension ?

post-10142-0-27096400-1424390289_thumb.j

 

3DC let to export PBR folders

 

--------------------------------------

V key and sampler tool

Works without a problem, no crash

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Thx carlosan. Extension export works great. Option to share individual material, instead whole folder would be great, but the way it is now is good enough.

 

BTW. does painting straight line in vertical or horizontal direction works for others?  Because when I hold shift,  line is aligned to horizontal/vertical position, but after click, it is not aligned to preview. 

Edited by JoseConseco

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first need to click

then hold shift

then move the mouse to paint straight line in 45grds, vertical or horizontal direction

 

Test using hold shift

post-10142-0-82942100-1424451339_thumb.j

 

test using vertex line

post-10142-0-47896300-1424451194_thumb.j

 

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The thing is, yellow line with preview of stroke direction works ok, but the actual stroke is performed to cursor (white dot on image below) and do not follow yellow one.

Screenshot_1.jpg

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BTW. does painting straight line in vertical or horizontal direction works for others?  Because when I hold shift,  line is aligned to horizontal/vertical position, but after click, it is not aligned to preview. 

 

Can confirm, It's broken.

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