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Andrew Shpagin

V4.5 BETA (experimental)

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Great job Andrew!

 

I have a question. What exactly does the new AO_Intensity parameter represent? Its low values almost completely remove the diffuse (if no additional lights are present in the scene), and at 100% the diffuse contribution increases to very saturated colour levels - much more saturated from what is displayed in the normal viewport.

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Thanks for update. Can you guys open old files in beta13? For me 3dc freezes. And once I managed to open old file, but specular information was lost

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Thanks for update. Can you guys open old files in beta13? For me 3dc freezes. And once I managed to open old file, but specular information was lost

I've been having real trouble doing so. There is something wrong with this build. Files I was just working on today, won't open. Was able to get another file open, but it seems to take way too long to open...nearly 2-3minutes.

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On my system I can open files and nothing appears to be lost. Also, opening files takes the same amount of time as usual. Have you guys tried with factory settings?

 

I do however have other problem with this build. The freeze tool inside the paint room no longer displays frozen stuff. Toggling freeze view or Show/Hide Freeze doesn't help much. Frozen surface is no longer distinguishable from unfrozen.

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http://3d-coat.com/mantis/view.php?id=1810

Edited by ajz3d

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ajz3d -  i can confirm this in uv mode.

Indeed, it works fine when vertex painting. It's the UV mode that doesn't work any more.

Thanks for the info.

Edited by ajz3d

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BETA13

- Finished render room update, rendering using panorama lights supported!

- Undo lag on highpoly objects fixed

- Fixed problem of "parasite" background transparency inside semitransparant controls/guides in incremental render mode.

- Possibility to open Autosave directly from File menu.

- UV mapping currected, v-direction flipped

- Blur/sharpen panorama control in navi bar

- Color transformations will not be applied to normalmap layer in "Apply to al" mode.

- Crash related to vertex painting and undo fixed.

- Space panel size decreased even more.

- Problem of saving Vox Hide hidden data solved. How all may be restored after reopening the scene.

- Broken small-scale curves problem fixes

- ggx supported very well!

- Export of AO/curvature in unified export dialog

- Draw on plane option got additional constraints - XY,YZ and ZX planes.

 

 

Thanks for your hard work Andrew! I'm downloading now, looking forward to checking this build out. :)

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- What exactly does Render Light for Panorama on/off ?

 

- Adjust Primary Light Intensity vs Exposition ? Which value is correct ?

 

Left PLI = 14 / E = 300 < ------------ > Right PLI = 294 / E = 14

 

 

post-10142-0-94983100-1425687118_thumb.j post-10142-0-47344300-1425687117_thumb.j

 

 

any help is welcome

 

ty

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- What exactly does Render Light for Panorama on/off ?

 

- Adjust Primary Light Intensity vs Exposition ? Which value is correct ?

 

Left PLI = 14 / E = 300 < ------------ > Right PLI = 294 / E = 14

 

 

attachicon.gif14-300.jpg attachicon.gif294-14.jpg

 

 

any help is welcome

 

ty

I was asking myself the same questions.

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Thats awesome! But wait, month after month goes by and still no Mac/Linux versions?  :( We're starting to feel a little abandoned, just a teeny-weeny tiny little bit..

Mac/linux porting code on higher version of GL finished.

The only rest thing - correcting all shaders. This is small in comparison to all big job.

Generally all that problems are because of textureLod instruction in shaders and how Apple treats programmers job...

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Don't sweat it too much Andrew. Patience is a Virtue lost in this era. Everyone will get their mac and Linux in due course.

 

 

In the mean time, there is some serious loading issues in build 4.5.13. Even small files can take a while to load, while my larger files can take a very long time. As in minutes, one sculpture I recently did takes almost 10 minutes to load.

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Don't sweat it too much Andrew. Patience is a Virtue lost in this era. Everyone will get their mac and Linux in due course.

I apologize if anyone feels there is too much impatience about Mac/Linux versions being expressed here. I am confident Andrew does the right thing but the last time we heard about it was back in January and we are all anxious to see it.

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Don't sweat it too much Andrew. Patience is a Virtue lost in this era. Everyone will get their mac and Linux in due course.

 

 

In the mean time, there is some serious loading issues in build 4.5.13. Even small files can take a while to load, while my larger files can take a very long time. As in minutes, one sculpture I recently did takes almost 10 minutes to load.

If you have any file that loads long - please drop it to me. It will help a lot.

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If you have any file that loads long - please drop it to me. It will help a lot.

Andrew, all files I try to load take longer. MUCH longer. You can probably load some files in Beta 12 and then install Beta 13 and time how long it takes to load. Big difference.

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Actually I have file without polypaint that is loading quite fast. So maybe reading vertex color data is slowing down of loading of file..

Edited by JoseConseco

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I have sent you a PM with example scene that loads above 5min (I didn't wait till the end :D )

Yeah, I've got one that for whatever reason is 3 freaking GBs...and it's just a bust using LiveClay. It took about 1.5min to load with Beta 12, but even after 15 minutes it still hasn't loaded. uploading it now

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Hey, Andrew.  Great work on the Render Room!  I'm happy to see it getting some love. It's probably one of the lowest priorities I see for the program, but it is a significant jump from where it was.  It would be helpful to have a toggle that allows for showing of the sculpt vs the painted and/or retopo'd mesh in the render room.  You can do this, but it seems to require hiding all of the layers to show just the sculpt.

 

I did notice slower load times, as well.  Having said that, it wasn't horrible...but I did just upgrade to an SSD.  I did notice that rotating the scene around is more laggy than normal.  It's not as smooth.

Edited by alvordr

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I brought this up before, but it would be great to be able to rotate the light vertically, as we used to, instead of just horizontally.

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