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Do you plan a SSS shader in the new version?

Yes SSS is going to be implemented, just not in the initial 4.5 release.

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Are there any news about a better AO calculation if you start in PPP without highpoly you can bake from?

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Trying out the new Linux version, and yes, the (trial) appears in the window header after a minute or so, but everything works as it should.

T.

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4.5.RC1 (Release candidat)

- Color swatches work correctly - edit/insert/etc, adding new color leads to immediate saving.

- Fill tool gradient points are pickable even over empty space.

- Reset material to factory defaults will not crash material editor, Resed button present in material editor.

- Removed rest of glossiness mentioning in roughness approach (Edit->Edit all roughness layers, Layers->Import/export menu).

- fixed undo and layer opacity issue #0001748

- Fixed crashes in Japanese version.

- Optional greyscale mode for panormamas introduced to avoid colors distortion. Look View->Greyscale panorama.

- Import roughness works correctly.

- More accureate and non-spotty work of freeze in paint room.

This is very close to release (planned at 25 May). So I tried to polish all as much as possible.

  • Like 5

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What an amazing programmer for an amazing software.

 

We all thank you Andrew.

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Thanks Andrew! And huge congratulations for reaching a RC. Almost there. :)

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Enjoying the wait. Thanks for your work Andrew.

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Environment map doesn't show up in viewport in Orthographic view. I can see it only in Perspective view. I spent some time to figure out why I cannot see the environment map in viewport. Is it bug or feature? This difference is a bit confusing.

 

Don't you think that 'Greyscale panorama' checkbox  would be better to place in panorama selection menu instead of View menu?

 

PS. I hope 3DC 5.0 will get better, intuitive and more organized UI to compare to what we have now. There are too many duplicated buttons in UI right now which do same function but located in the different places of UI. Please make UI changes as a priority for 3DC 5.0 release.

Edited by Vipera

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The environment showing up in perspective and not orthographic is a feature that Andrew implemented.

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PBR materials had been renamed to Smart materials but material reset button is 'PbrReset'. Where is consistency? 

Edited by Vipera

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You guys are doing an epic software product, great respect for this!  I have some suggestion for improvement -  Could you make an opportunity to drug as floater the window  "Texture Editor" on the second monitor?

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Wooo awesome stuff on hitting RC.

 

I really hope we can start to see some solid improvements to the paint-room core features moving forward however. PBR was a great start, but there is a bunch of suggestions in mantis and trello that would be great to implement that relate to improvements of "core" functions. i.e. improvements to:  layer masks, brushes,  document adjustments/levels/curves etc, color picker improvements etc. Basically improving the foundations to make it a stronger painting experience. 

 

again, congrats on hitting RC, 3dcoat gets better and better with each update! 

Edited by Boonta

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PBR materials had been renamed to Smart materials but material reset button is 'PbrReset'. Where is consistency?

I'm working on it, please be patient. [emoji4]

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Paint room

PBR material Preview

 

-> Press and drag RMB outside the model

 

What move exactly at PBR preview window ? All noise layers at same time ?

ty

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Paint room

PBR material Preview

 

-> Press and drag RMB outside the model

 

What move exactly at PBR preview window ? All noise layers at same time ?

ty

You are moving all textures and noise.

I am thinking about removing that RMB action. Gizmo is enough imo.

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The problem with the renderer. Mixed voxel/surfacey object with the background when you render. With Lowpoly everything is ok.

 

Here is an example post-38043-0-35112900-1432302209_thumb.jpost-38043-0-95315200-1432302212_thumb.j

Edited by Cleitus

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You are moving all textures and noise.

I am thinking about removing that RMB action. Gizmo is enough imo.

Please don't remove right-mouse dragging of texture placement! Moving the texture placement with right mouse is far faster than using the gizmo.

 

Right mouse: Click-drag

vs

Gizmo: Move mouse to gizmo, click-drag

 

A small difference like this adds up over thousands of actions.

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... shadow is definitely different in DX and GL 3DC versions.

According to the log file the shaders have been compiled without problems. Please test rendering on standard models from startup dialog Voxel Sculpting > “Figure” or “Bust” and post the results.

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The RC1 and beta 20 have a big bug, if you select any PBR material, open it and don't edit anything then click cancel, this material will auto lost, I have losted some materials by this bug ! please watch the images.

post-38833-0-95206200-1432306864_thumb.j

post-38833-0-40991200-1432306872_thumb.j

post-38833-0-12557500-1432306878_thumb.j

post-38833-0-47724000-1432306883_thumb.j

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Please don't remove right-mouse dragging of texture placement! Moving the texture placement with right mouse is far faster than using the gizmo.

 

Right mouse: Click-drag

vs

Gizmo: Move mouse to gizmo, click-drag

 

A small difference like this adds up over thousands of actions.

But it also creates conflict with using RMB over the Texture Editor. Perhaps CTRL + RMB to move Materials/Stencils, as a solution?

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I hope this easy to fix bug will be fixed before 4.5 release. http://3d-coat.com/mantis/view.php?id=1863

'Refresh preview' for PBR materials saves new preview image of PBR material with the current viewport lighting instead of default. It means that even same material will look different when it saved under different light condition. I think all PBR preview images have to be saved with one default lighting.

 

All 3d programs show materials in material editor with the same light condition what helps to compare them and see their difference between each other. 

Do you think there are two different materials below?

 

Clipboard01.png

 

No. There are two absolutely same materials but right material preview was created with the another environment map and light intensity. How can we compare different materials if we can't compare same material?

Edited by Vipera
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But it also creates conflict with using RMB over the Texture Editor. Perhaps CTRL + RMB to move Materials/Stencils, as a solution?

I do agree. This is very confusing. 

1. RMB moves PBR textures while PBR preview is ON.

2. Turn ON any stencils. RMB starts to move stencil.

3. Turn OFF stencil but PBR preview is still ON. RMB starts to zoom in/out painted object.

Edited by Vipera

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Hey guys, is 4.5 a paid upgrade? I just tried the RC1 and it won't accept my 4.1 serial number. I couldn't see anywhere on the website to upgrade...

Thanks

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