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Do someone has an idea why I am not able to move stencils / masks projections with the keyboard anymore?

 

It worked all the time. After the last update not anymore.

 

In version 4.1 all works perfect.

 

It driving me crazy when I have to press the icons !

 

HELP!   :help:  :dash2:

 

I reinstalled all versions back. Even 4.5.12 keyset is not working.

 

Do I overlook something?!

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Retopo room:

post-12523-0-08362200-1441712296_thumb.p

 

How can 100% symmetry be called partial? Now I don't know if I have a symmetrical retopo group or not.

Edited by ajz3d

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NO!  :blink:

:crazy:

 

Thank you Carlos... (Oh dear...)

In certain cases those hotkey combinations conflict with hotkey usage when working with the 2D Editor...so, Andrew gave you a choice, in preferences. Options are a good then, no?

... I meant a good "thing."

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Today in the retopo room I tried to add a vertex to a triangle with Add/Split tool and connect the new face to existing vertices. This action resulted in a new quad shooting into infinity. I undid this action, but then my whole retopo group got corrupted. What happened is that the whole group was turned into, what looked like, a single horizontally stretched quad (into infinity on negative and positive X-axis). It was non-undoable and I had to reload the scene. I didn't try to reproduce it yet as I immediately turned off my workstation and went out biking to charge my batteries, but I will try it in a moment or two.

Edited by ajz3d
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When i get similar issues , i go to paint room and then return right back , if this does not solve it then i go out biking.

 

Just remember to go to the paint room first. ;)

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I get yours several times as well.

 

This time i had this one for example.

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Here's my problem. I can reproduce it 100% of the time with my current scene. I cannot reproduce it on a default sphere though.

https://www.dropbox.com/s/cllc5s00ne1xs6q/retopo_group_corruption.mp4?dl=1

 

--

And this bug I got yesterday:

https://www.dropbox.com/s/dq7bgr712i2zbso/pose_selection_bug.mp4?dl=1

It felt like there was some invisible thin plane hanging at a fixed coordinates in the world space that prevented certain area of the object from being selected with Pose's line and even paint selections. Converting the layer to surface mode, duplicating it, exporting and reimporting didn't change anything. However, the layer exported to 3b file and opened in a separate file didn't cause any problems for any of the Pose selection modes.

Edited by ajz3d
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Wow pretty scary , especially on edit undo PANIC MODE aahaahahhahahaa.

 

Had similar problem a couples , similar not the exact same , difference was that retopo polys were still visible.

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Retopo room gives me the most problems and tweak room has saved me the most times , yes this little room that everybody seems to dislike it saved me the most of the times comparing to any other command.

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I just discovered the Look Around mode which I think came with version 4.5.15. Perfect for mouth cavities and other tight spaces. :D It's phenomenal!

Edited by ajz3d
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Yeah really nice feature and it was asked by only one person (new at the forums) as far as i remember.

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I just discovered the Look Around mode which I think came with version 4.5.15. Perfect for mouth cavities and other tight spaces. :D It's phenomenal!

 

Where is that?

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In certain cases those hotkey combinations conflict with hotkey usage when working with the 2D Editor...so, Andrew gave you a choice, in preferences. Options are a good then, no?

... I meant a good "thing."

Hm. I will observe this. Basically it is a good idea to solve it this way.

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I created some strokes at the wrong half of my model (I'm retopologizing with virtual mirror enabled) and pressed enter to apply. Wham. My whole retopo group is gone. Non-undoable.

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You saved it in multiple copies hopefully....


Auto retopo with guide lines is broken....

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You saved it in multiple copies hopefully....

Auto retopo with guide lines is broken....

Naturally. But the amount of various bugs I've been encountering for the last couple of days is somewhat disturbing. I hope Andrew will read my last posts about them once he gets back from vacation.

 

I tried Autopo with stroke guides on my Krite from the current challenge, and it did return a pretty good result. There were some local topology areas that were candidates for manual correction, but overall the algorithm did a very good job, so I wouldn't call Autopo with guides - broken. :)

Anyways, I ended up doing manual retopo, because I like to be in control of things. Plus, there's never enough of practice. :rofl:

Edited by ajz3d
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Let me re phrase , its broken on complex hard surface pieces  , or even better  , on complex hard surface pieces when guides applied (even 2 main guides) it messes everything up.

 

On my rat , its auto retopo and i really find the result amazing , but on hard surface.......

 

 

http://3d-coat.com/forum/index.php?app=galleryℑ=985

 

 

Ha

 

By increasing the polys for example from 2000 to 4000 then it works as expected.

 

Then it works on 3000 as well and to 2000 and even 1000!!!

 

But on the first try when i set 2000 it messes everything up.

 

Tried it even in default sphere , of course each one needs a different value to do this , but once it works it works with lower values as well.

Edited by Michaelgdrs
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Let me re phrase , its broken on complex hard surface pieces  , or even better  , on complex hard surface pieces when guides applied (even 2 main guides) it messes everything up.

 

On my rat , its auto retopo and i really find the result amazing , but on hard surface.......

 

 

http://3d-coat.com/forum/index.php?app=galleryℑ=985

 

 

Ha

 

By increasing the polys for example from 2000 to 4000 then it works as expected.

 

Then it works on 3000 as well and to 2000 and even 1000!!!

 

But on the first try when i set 2000 it messes everything up.

 

Tried it even in default sphere , of course each one needs a different value to do this , but once it works it works with lower values as well.

Ah that's probably it. I've never tried Autopo on hard surface objects. Well, I did once on stone letters, which I guess may be classified as hard surface objects, but I didn't use guides.

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And another bug:

After applying symmetry, one half of my model ended up like each quad was encompassed with UV seams (or was physically disconnected from the others). (if I hover with my mouse over one of the quads, it shows as individual island in the UV preview window). But the retopo group doesn't have any seams marked and the surface is continuous (I double-checked it). I tried deleting all seams, but it did not change a thing. Strange.

post-12523-0-72202100-1441845574_thumb.j

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Strange indeed. You had symmetry on before applying symmetry from the retopo left side icons right?

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