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Normals export for 3dsmax


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So I am trying exporting normalmaps from 3dcoat for 3dsmax.

Does someone have working settings?

Cant seem to get nice normal maps. Always look blurry compared to the render in 3dcoat,  and direction seems also odd. Tried swapping y-z, but nothing happened.

 

Are there any special settings for 3dsmax normal export?

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So I am trying exporting normalmaps from 3dcoat for 3dsmax.

Does someone have working settings?

Cant seem to get nice normal maps. Always look blurry compared to the render in 3dcoat,  and direction seems also odd. Tried swapping y-z, but nothing happened.

 

Are there any special settings for 3dsmax normal export?

I noticed a change recently, too...but just switched to the Maya settings in the Preferences panel, and that seemed to work. You might contact Andrew, since he has changed the normals standards for most apps, recently but hadn't determined the right settings for 3ds Max, yet.

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