Carlosan Posted December 23, 2014 Share Posted December 23, 2014 Godot Engine Godot is an advanced, feature packed, multi-platform 2D and 3D game engine. It provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel. Features License Godot is is completely Free and Open Source under the very permissive MIT License. No strings attached, no royalties, nothing. Your game is yours, down to the last line of engine code. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 17, 2015 Author Share Posted August 17, 2015 Godot 1.1 Out!! Brand New 2D Engine and More! After many months of hard work (and many more of bug fixing), Godot 1.1 is out!! This release brings a completely new 2D engine and more features (feature list below). At this point Godot is one of the most advanced 2D engines out there. 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 15, 2019 Author Share Posted March 15, 2019 GODOT 3.1 IS OUT, IMPROVING USABILITY AND FEATURES By: Juan Linietsky Mar 13, 2019 After a bit more than one year of work, the Godot developers and contributors are delighted to get their new release out the door, Godot 3.1! It brings much-requested improvements to usability and many important features. Godot 3.0 was a massive release, which required large rewrites of the engine codebase and breaking backwards compatibility significantly. This new version builds upon it by improving it and finishing the pending work. As a result, Godot 3.1 feels more mature and easy to use, and it does away with many hurdles introduced in the previous versions. Download Godot 3.1 now and keep on reading about the great features added in this version. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 4, 2020 Author Share Posted February 4, 2020 https://godotengine.org/article/godot-engine-was-awarded-epic-megagrant GODOT ENGINE WAS AWARDED AN EPIC MEGAGRANT By: Juan Linietsky Feb 03, 2020 With great excitement, today we want to officially announce the great honor of having been awarded an Epic MegaGrant! This is a huge honor for us and greatly helps to keep on improving Godot development at an even greater pace. We want to personally thank Tim Sweeney for the encouragement and support, and for sharing the belief that open source software makes the world a better place. THE GRANT Godot applied for a $250k usd grant for the category of open source graphics software, (which does not have the necessary requirement to be related to Unreal Engine), and expressed the wish to use the grant to improve graphics rendering as well as our built-in- game development language, GDScript. Both are areas where the Godot contributor community consistently innovates and we believe this effort, together with the very permissive license, can eventually be used to benefit the industry as a whole. The grant was awarded at the beginning of this month and we are still discussing the next steps to follow. FUTURE We are still discussing how the budget will be used and allocated so expect announcements (and many improved features) soon thanks to it. Stay tuned for more news! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 4, 2020 Author Share Posted August 4, 2020 source... Godot 4.0 gets SDF based real-time global illumination As work progresses on Godot 4.0 at a steady pace, a new and novel method of creating full-scene global illumination has been added in the master branch. SDFGI stands for Signed Distance Field Global Illumination. It means this technique makes heavy use of Signed Distance Fields (an euclidean distance based representation of the signed distance function of a grid) to create this lighting. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 16, 2021 Author Share Posted February 16, 2021 Godot Engine Receives A $120,000 Grant From Studio Kefir The studio decided to support the open-source project. Learn more here. We are delighted to announce that the game development studio Kefir is giving the Godot Engine project a USD 120,000 grant to fund further development of the engine. Thank you Kefir for supporting our free and open source game engine! Kefir is known for hit survival games such as Last Day on Earth, Grim Soul and Frostborn (not made with Godot). They're currently using Godot for internal prototypes and are considering using it more in the future. Many thanks to the Godot team for their incredible contribution to game development. It's a great honor for us to provide a little help in this grand endeavor. And we are always ready to support powerful, cool, and unusual games and teams, regardless of their platform, tools, and stage of development. – Alyosha Stalin, Chief Business Development Officer, Kefir Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 22, 2021 Author Share Posted April 22, 2021 https://godotengine.org/article/godot-3-3-has-arrived Godot 3.3 has arrived, with a focus on optimization and reliability All Godot contributors are delighted to release our latest milestone today, Godot 3.3, after more than 7 months of development! This release was initially planned as a 3.2.4 update to the 3.2 branch, but it grew to become a feature-packed update well worth of opening a new stable branch. While most development focus is on our upcoming Godot 4.0 release, many contributors and users want a robust and mature 3.x branch to develop and publish their games today, so it's important for us to keep giving Godot 3 users an improved gamedev experience. As such, most of the focus was on implementing missing features or bugfixes which are critical for publishing 2D and 3D games with Godot 3, and on making the existing features more optimized and reliable. Godot 3.3 is compatible with Godot 3.2.x and is a recommended upgrade for all 3.2.x users. The Godot team launched Godot 3.3, a major update to the team's open-source game engine. There's a new web editor so you can now run the Godot Editor in a standard web browser. The update also brings a new CPU lightmapper adding support for path tracing and Open Image Denoise. What is more, there's a new OpenXR plugin for VR and AR content, plus native support for the new Apple M1 Mac devices. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 12, 2021 Author Share Posted November 12, 2021 Godot 3.4 Has Been Released The new version comes with new major features, bug fixes, and a revamped UI theme editor. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 12, 2021 Author Share Posted November 12, 2021 The gaming platform OP Games is donating USD 100,000 to the Godot project. These funds will be used to further the general development of the engine.https://godotengine.org/article/godot-engine-donation-opgames Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 17, 2022 Author Share Posted July 17, 2022 Source... From Unity to Godot: Game Objects and Components in Godot? Coming from Unity, you just opened Godot for the first time and you can’t find where are the Game Objects and Components? Not only that, where are the Prefabs and the Levels? All you can see are four buttons under a label: “Create Root Node”. What the hell are Nodes? Where do I even add my custom scripts? Where the hell are the Game Scenes (Levels)? With this short guide, learn how to contextualize the Unity’s concepts of Game Objects, Components, Prefabs and Nested Prefabs in Godot with Nodes, Scenes, Node Trees and Scene Trees. “Create Root Node? I don’t want a Node, I want to add a Game Object” Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 5, 2022 Author Share Posted August 5, 2022 After 9 months of development, Godot 3.5 is out and it comes fully packed with features and quality of life improvements! While most development focus is on our upcoming Godot 4.0 release, many contributors and users want a robust and mature 3.x branch to develop and publish their games today, so it's important for us to keep giving Godot 3 users an improved gamedev experience. Most of work was aimed at implementing missing features or fixing bugs which are critical for publishing 2D and 3D games with Godot 3.x, and at making the existing features more optimized and reliable. Godot 3.5 is compatible with Godot 3.4.x projects and is a recommended upgrade for all 3.4.x users. Download Download Godot 3.5 now and read on to learn more about the many new features in this update. You can try it live with the Web Editor too! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 7, 2022 Author Share Posted October 7, 2022 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 1, 2023 Author Share Posted March 1, 2023 https://godotengine.org/article/godot-4-0-sets-sail/ After 3+ years of breaking and rebuilding from the ground up, a complete core overhaul and a full engine rewrite, through 17 alphas, 17 betas and 6 release candidates, we’re thrilled to say: Welcome to the start of Godot 4! Time to reach new heights together. We’re extremely excited but most of all, we’re humbled by the experience. We believe that this project is one of the most incredible examples of open collaboration and co-development. So here’s to each and every member of our brilliant community of contributors and testers! 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 9, 2023 Author Share Posted July 9, 2023 Godot 4.1 Has Been Released - Click here to learn more and download Godot 4.1 The Godot team has released Godot 4.1, a new and improved version of their open-source game engine. The incremental release improves upon the recently launched Godot 4.0 and focuses primarily on stability and performance updates. Furthermore, the update also brings a slew of new features and bug fixes, improving AI navigation avoidance, adding the ability to detach code editors and put them on other displays, fixing over 900 issues found in 4.0 and pre-release builds of 4.1, and more Here are some of the improvements Godot 4.1 brings: The engine's algorithm has been changed to use a fast hashmap to make adding and removing child nodes several times faster, slowing down uncommon node operations. Experimental multithreading has been added. The Vulkan renderer got a pipeline cache. You can now create and use static variables in GDScript, removing the need to use a resource or an autoload to share data between multiple instances of the same script. When using GDScript, you can define a new node type to use in the editor by adding a global class name to your script. Starting from Godot 4.1, this is also possible in C# by adding the [GlobalClass] attribute to your file. You can now detach docs into floating windows and detach script editors, including the shader editor, and place them on a separate monitor. The editor will now keep track of your window layout so that when you close and reopen the editor, you should often find yourself exactly where you left off. You can now export arrays of nodes to the inspector. Rendering enhancements. Completely rewritten AI avoidance algorithms to give you much better behaviors and greater control. Avoidance can now happen in 2D or 3D, allowing flying agents to move over those walking on the ground. And more! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 13, 2024 Author Share Posted May 13, 2024 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 7, 2024 Author Share Posted August 7, 2024 Marvel Snap developer Second Dinner working on 'most ambitious Godot game yet' | Chris Kerr The company has formed a strategic partnership agreement with Godot vets at W4 Games to support the open source engine. Marvel Snap developer Second Dinner Studios is looking to accelerate Godot Engine development by investing in W4 Games. W4 Games was established in 2021 by Godot vets Juan Linietsky, Rémi Verschelde and Fabio Alessandrelli to go "all-in on the creation of an ecosystem with the Godot Engine at its center." The company raised $15 million in December 2023 and remains committed to helping developers "reclaim their control on the technology powering their games." Second Dinner wants to lend a hand by entering into a multi-year strategic partnership agreement with W4. The studio has also committed to building what it claims will be "most ambitious Godot game yet." Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 15, 2024 Author Share Posted August 15, 2024 https://godotengine.org/releases/4.3/ Quote Link to comment Share on other sites More sharing options...
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