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Godot Engine Reaches 1.0, Releases First Stable




Godot is an advanced, feature packed, multi-platform 2D and 3D game engine. It provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.


Godot is is completely Free and Open Source under the very permissive MIT License. No strings attached, no royalties, nothing. Your game is yours, down to the last line of engine code.

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Godot 1.1 Out!!

Brand New 2D Engine and More!

After many months of hard work (and many more of bug fixing), Godot 1.1 is out!! This release brings a completely new 2D engine and more features (feature list below). At this point Godot is one of the most advanced 2D engines out there.



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By: Juan Linietsky Mar 13, 2019

After a bit more than one year of work, the Godot developers and contributors are delighted to get their new release out the door, Godot 3.1! It brings much-requested improvements to usability and many important features.

Godot 3.0 was a massive release, which required large rewrites of the engine codebase and breaking backwards compatibility significantly. This new version builds upon it by improving it and finishing the pending work.

As a result, Godot 3.1 feels more mature and easy to use, and it does away with many hurdles introduced in the previous versions.

Download Godot 3.1 now and keep on reading about the great features added in this version.

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By: Juan Linietsky Feb 03, 2020

With great excitement, today we want to officially announce the great honor of having been awarded an Epic MegaGrant!

This is a huge honor for us and greatly helps to keep on improving Godot development at an even greater pace. We want to personally thank Tim Sweeney for the encouragement and support, and for sharing the belief that open source software makes the world a better place.


Godot applied for a $250k usd grant for the category of open source graphics software, (which does not have the necessary requirement to be related to Unreal Engine), and expressed the wish to use the grant to improve graphics rendering as well as our built-in- game development language, GDScript.

Both are areas where the Godot contributor community consistently innovates and we believe this effort, together with the very permissive license, can eventually be used to benefit the industry as a whole.

The grant was awarded at the beginning of this month and we are still discussing the next steps to follow.


We are still discussing how the budget will be used and allocated so expect announcements (and many improved features) soon thanks to it.

Stay tuned for more news!

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Godot 4.0 gets SDF based real-time global illumination

As work progresses on Godot 4.0 at a steady pace, a new and novel method of creating full-scene global illumination has been added in the master branch.

SDFGI stands for Signed Distance Field Global Illumination. It means this technique makes heavy use of Signed Distance Fields (an euclidean distance based representation of the signed distance function of a grid) to create this lighting.


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Godot Engine Receives A $120,000 Grant From Studio Kefir

The studio decided to support the open-source project. 

Learn more here.

We are delighted to announce that the game development studio Kefir is giving the Godot Engine project a USD 120,000 grant to fund further development of the engine. Thank you Kefir for supporting our free and open source game engine!

Kefir is known for hit survival games such as Last Day on Earth, Grim Soul and Frostborn (not made with Godot). They're currently using Godot for internal prototypes and are considering using it more in the future.

Many thanks to the Godot team for their incredible contribution to game development. It's a great honor for us to provide a little help in this grand endeavor. And we are always ready to support powerful, cool, and unusual games and teams, regardless of their platform, tools, and stage of development.

– Alyosha Stalin, Chief Business Development Officer, Kefir

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Godot 3.3 has arrived, with a focus on optimization and reliability

All Godot contributors are delighted to release our latest milestone today, Godot 3.3, after more than 7 months of development! This release was initially planned as a 3.2.4 update to the 3.2 branch, but it grew to become a feature-packed update well worth of opening a new stable branch.

While most development focus is on our upcoming Godot 4.0 release, many contributors and users want a robust and mature 3.x branch to develop and publish their games today, so it's important for us to keep giving Godot 3 users an improved gamedev experience. As such, most of the focus was on implementing missing features or bugfixes which are critical for publishing 2D and 3D games with Godot 3, and on making the existing features more optimized and reliable.

Godot 3.3 is compatible with Godot 3.2.x and is a recommended upgrade for all 3.2.x users.


The Godot team launched Godot 3.3, a major update to the team's open-source game engine. There's a new web editor so you can now run the Godot Editor in a standard web browser.

The update also brings a new CPU lightmapper adding support for path tracing and Open Image Denoise. What is more, there's a new OpenXR plugin for VR and AR content, plus native support for the new Apple M1 Mac devices.


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