Member Vaiktorg Posted December 26, 2014 Member Report Share Posted December 26, 2014 Ok so i manage to make a simple mesh and separated everything so that i can now start sculpting BUT! i came into this problem! I dicided the "organic part" of the model, from the metal ones. Now, when i try to sculpt over the place where the blade should be, part of the blade appears, so i thought to myself, probably i hvnt deleted the hidden geometry! ok, so i went to Geometry > Delete Hidden and went ahead to sculpt.... NOP! the blade's hidden geometry is still there! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 26, 2014 Report Share Posted December 26, 2014 Hi Vaiktorg You mean Ghost Mode on/ off ? Quote Link to comment Share on other sites More sharing options...
Member Vaiktorg Posted December 26, 2014 Author Member Report Share Posted December 26, 2014 If you can see in the image, i have various parts removed from the sword, and divided them into layers with the use of the "separate from hidden". They're supposed to be different meshes. I made the other layers in ghost mode so that i can have a visual representation where should i move the geometry over the other pieces. But it seems that there is still hidden geometry on the sword handle, where the blade should go. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 26, 2014 Report Share Posted December 26, 2014 Using Beta 2: same trouble ? To press the eye icon to put that layers off, helps ? *sorry, cant see exactly the geometry in the images 1 Quote Link to comment Share on other sites More sharing options...
Member Solution Vaiktorg Posted December 28, 2014 Author Member Solution Report Share Posted December 28, 2014 It kind of magically repaired it self ._. cuz i (sadly) re-did the work lol but i really dont know how or why this happened. Quote Link to comment Share on other sites More sharing options...
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