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[Solved] Autopo not working at all ?


Elowan
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Go to solution Solved by Malo,

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hi there and a merry christmas everybody!

 

today, I tried to AUTOPO a model - but I get no results:

 

- Imported highpoly via menu for AUTOPO

- Set polycount

- skipped poly-desenty

- skipped help-lines (also tried with adding freehand-helping-lines)

 

After calculation was done, I went to menu Export Retopo-model - but it is just empty.

I did not see any re-topoed model in the UV-tab (just the highpoly)

3DC generates a retopo-group an another "surf" object in tree - but shows nothing...

 

I am on 4.1.17 D 64-bit windows Cuda DX

Edited by Elowan
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Nope. Autop works as it should.

 

- Start with basic head, symmetry on

- run autopo with 4000 faces

- skip both windows

 

Now in Retopo Room klick on File-> Export Retopo Object and you got it.

 

You dont see anything in UV-Room or Paint Room because you have to bake it first.

It is a little bit confusing for new members. Because you have to setup UVs in Retopo Room first and not in UV Room.

After baking, you could redo your UVs in UV Room if it is neccessary.

 

I am on 4.5 Beta2 64-bit windows Cuda DX

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Hmmmmm, my exported fbx is just 5kb in size and contains no poly verts or whatever...

I did Import a 1mio + poly. Fbx direct into retopo room and run the autopo tool.

Then exported it from file export retopo object.

Did I have to UV it first, before exporting?

Maybe I should try 4.5 version

Edited by Elowan
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ok, I think I´ve found it... but still no (re) topology object visible/empty export :(

 

hmmm, maybe there is an issue with the axis?! "transformed" my object, so that

is sitting at 0,0,0 - but when turning on symetry-planes, there is a gap to the x,y,z axis (see image, please)

 

post-38872-0-13908500-1419870709_thumb.p

Edited by Elowan
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I see.

Your Pivot is sitting on XYZ 0, but that dont represent you whole object.

 

Anyway.

Retopo is designed to work in the posirive side of an axis. X+Y+Z+

If the object is compledly on the negative side, lets say X-, and you have symmetry on, there is nothing to calculate on X+

Thats the reason why you dont get any retopo.

Turn of symmetry and it should calculate your auto retopo.

 

But still, there is no problem with autopo itself.

 

If you have still problems, send me the file please, so i could take a look over it.

Edited by Malo
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After a look into the file, is see that you have many holes in your Surface.

Looks like Auopo have some problems with that many holes.

 

There are two quick workflows for your problem.

 

1. Duplicate your Surface Object, convert it to Voxel and use that Voxel Object for autopo.

You could delete it after you are done with autopo.

 

2. use Voxelize before Quadrangulation.

 

post-24378-0-29584500-1419886348_thumb.j

 

Version 1 have more controll over the object. You see what you get for autopo.

Version 2 ist an automatic option, less controll at all.

 

I hope that helps you.

Edited by Malo
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