Member Vaiktorg Posted December 27, 2014 Member Share Posted December 27, 2014 (edited) Im having this issue where i cant really see what im doing because the viewport and the render room, is not showing me the correct visual representation of the PBR material. In contrast, the PBR Material Previewer works wonders and it looks how it is supposed to. Is this an BETA problem or is it just me? I added a picture of what i mean as an attachment. Yes, i have tried everything and read everything, even work with the lights! Edited December 27, 2014 by Vaiktorg Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 27, 2014 Share Posted December 27, 2014 Hi At which texture resolution are you working ? Fast test using 4K Before After note: there is a BETA2 Quote Link to comment Share on other sites More sharing options...
Member Vaiktorg Posted December 27, 2014 Author Member Share Posted December 27, 2014 Nop, same results, exactly how you did! Quick 4K res test, same results! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 27, 2014 Share Posted December 27, 2014 Your Metalness is set = 0 % will you please try Metalness = 100 % user color tolerance = off main color white and not black Quote Link to comment Share on other sites More sharing options...
Javis Posted December 27, 2014 Share Posted December 27, 2014 Your color opacity is set to 200% Your image textures might have an alpha channel. It takes that into account and applies alpha (which screws with whatever channel the image is being applied to and will make it look completely different than expected) Quote Link to comment Share on other sites More sharing options...
Member Vaiktorg Posted December 28, 2014 Author Member Share Posted December 28, 2014 (edited) Did what you ordered and still can see a difference, the lights are conforming better with the normals and the masks in the model through the material previewer than the actual viewport. You could clearly see the difference in the texture on the painted camo and the depth on the paint over the bare metal, vs the viewport texture. Will try the same again with Beta 2 and come back! Edited December 28, 2014 by Vaiktorg Quote Link to comment Share on other sites More sharing options...
Member Solution Vaiktorg Posted December 28, 2014 Author Member Solution Share Posted December 28, 2014 Well, BETA 2 worked wonders and better than i thought actually Happy bout this! Quote Link to comment Share on other sites More sharing options...
Javis Posted December 29, 2014 Share Posted December 29, 2014 Cool, I'm glad to hear. Let us know if it happens again. 1 Quote Link to comment Share on other sites More sharing options...
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