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Grimmy

PBR Texture Export

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Hi, I just ran a test with the new PBR materials  and exported my model and textures to an FBX. 3 textures got exported (diffuse, gloss and nmap) but when I load up the textures in an external program the diffuse is completely black. Is that right?

 

I'm completely new to this 'physically based' world, so any help is welcome.

 

Cheers

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No, diffuse should not be black, only if you paint it complede black.

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Hi,

I also have 2 Question:

-in 3DC Beta 3 the exported .lwo hasn't any textured applied when I open the lwo in LW.

-how is it possible, to export the Reflection Map of the new PBR Materials? I just get Color/Spec/Normal out of 3D-Coat.

 

Thanks and Greets

Tom

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.lwo i dont know, maybe wrong export/import

 

Reflection Map, check your export options.

First choose your Import/Export workflow and then check the maps that you need.

You find all in the export window.

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.lwo i dont know, maybe wrong export/import

 

Reflection Map, check your export options.

First choose your Import/Export workflow and then check the maps that you need.

You find all in the export window.

Hi,

I can't see any Reflection Map options, do you?

 

Greets Tom

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Sorry, my fault.

Not sure what you mean, but Reflecivity is handled by the maps (albedo/glossy/spec or basecolor/metal/rough) and the shader that is in use.

In your case, no there is no Refelction Map that you can export.

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